KURENANI's Recent Forum Activity

  • Cant edit my post so here a summery of what i believe is happening.

    There is something different with the debugger which stops loops from happening:

    I dont understand why this is happening so for furthur clarification Here is a picture of the event in which the loop resides in.

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  • In my game i have this rope in which i update the lenght after droping it.I had some diffuculties with deleting and adding chains so i added in a bool to check if the event happend but when i did that i had the debugger freze on me.

    This is very likely to have nothing to do with the events itself as it works outside the debugger but to simplify what is happening.I pick a chain in the rope to delete,that chain has a uid to the next chain which i save.Then i go to the next one and i do this X amount of times[Max 10 deleted][Chains are jointed together]

    This is Console Screenshot of the debugger(i have never used the console before so i am not sure what is happening and what the problem might be):

    Here is also the Stats of the debugger.

    Before:

    After:

    Tagged:

  • for my project i have 2 shadowlightsources that i move using the timeline function.

    In the editor it works like it should but once i try it inside of the game,the shadows/lights dont move and instead set itself to the last frame in the timeline plus a smaller Height without changing light height[i assume it has something to do with it teleporting right below the player but when i debugg it,the light source doesnt change position???].

    I have looked around and tried different methods of moving the lights but it doesnt give the effect i want so this is pretty much my only option.

    Also Shadowlights teleports right below the player on the start of the game[i dont have an event that does that,i just created a block and gave it the shadowcaster behavior] and doesnt move using timeline function.Also it moves when i scroll the layout.

    Timeline[X only changes]:

    Editor[Position & Look]:

    InGame:[Position & look(Aftertimeline)]:

  • My player has 3 ability states,for each ability different things happends while the animation plays.The condition for it to happend is on a specific frame in the timeline animation[i have a tag on it that i use to check it].

    The condition to start the animation,is that the players cooldowns is less than 1 and to click the left button.

    for some reason even tho changing the ability states has nothing to do with wheter the animation plays,it still gets interrupted and refuses to play.

    Here is the image for events that relates to playing the animation.

    and here is an image for buying:

    and for equiping the ability:

    and for the last part here is an image of what happends when clicking on an ability in the *Shop*[i have 2 others that are exactly the same]:

    please i have up to 23:59 to get this done:(((

    Tagged:

  • Recently i went back to my game to copy some of my timeline animations,but found out that it was empty?

    i havent touched it at all and it is gone on the orginal file.[the objects that are used in the timeline is still there]

    I dont know how to get it back and i really need it know:(

    Tagged:

  • i have tried to disable it and it doesnt work,so i thought about changing the class like i have done to other html objects but i cant find a way to do that.

    i just want to disable a button or make it look like you cant click it.

    any suggestion would help,please:(

    Tagged:

  • thx,it worked

  • i have had this problem for weeks that no matter what i do doesnt work.

    in the project,this object is supposed to stop at a specific height.

    i tried disabling the physics behavior,enabling immobility and to try out using solid behavior to try to stop it but no matter what i do,it falls.

    Tagged:

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KURENANI

Member since 30 Sep, 2022

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