winkr7's Recent Forum Activity

  • I've never figured it out either. I for each whenever I am in doubt. I am not sure what the overhead is.

    The problem gets more dangerous since it just takes the first one if you don't for each. For example if you are looking at "on path found" for a sprite you may easily think it is just one sprite. In fact it could be more than one sprite so you always have to for each it anyway.

    yours

    winkr7

  • About global variables

    If you use a dictionary you have a more awkward time debugging a variable in a watch statement. I haven't used the global sprite yet but this seems like one of its advantages.

    yours

    winkr7

  • I had not thought of a global sprite--that is a good idea.

    yours

    winkr7

  • Set layer "hudname" interactive to true or false.

    You can set the layers to turn off input now.

    yours

    winkr7

  • Sami424;

    Chatgpt already scraped the entire construct 3 site, down to the last tutorial (along with just about everything else on the internet). If you ask it anything specific it knows it. I suppose it could run it again through its neurons with a factor of x100 to pay attention for the 99th time but I am pretty sure it does this kind of optimization when it sees me type construct 3 (or some other language) in my question.

    Then again I don't understand how ai agents work, if that is what you are suggesting.

    Thanks for the links anyhow.

    yours

    winkr7

  • I find it easier to store all my global stuff in a dictionary so it doesn't clog up the global scope. Seeing big lists of global variables used to bother me, though maybe now you can put them folders or something? It does effect debugging a little, but if you are tracking a variable in a dictionary you can set it to a local every tic and then track that.

    yours

    winkr7

  • Make up an empty "hello world" construct 3 project and see if it will upload that. I least you will know it is not your router or something if it works.

    yours

    winkr7

  • Set up another game slot on itch and start from scratch. Make sure you you say it is an html game.

    yours

    winkr7

  • I suggest you keep layout's small and be able to run them stand alone so you can debug any one of them. You will find you want to go through the intro layout screens first like a real user, but it is good to be able to immediately run a layout from the debugger.

    Also, use the template for all your assets (call them basic or default but have one for every asset).

    Don't worry about optimization, do the brute force simplest thing first and get it to work. Nothing ever needs optimization, we just think it does.

    Don't use addons, they get wiped every 5 years for one reason or another or people quit keeping then up to date--I hate to say it, but every time I use an addon I end up regretting it.

    yours

    winkr7

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  • Rebuilt with the latest version of Construct 3 HTML export and uploaded it to itch without any problem. Did your file just pass the 1G limit? Mine is only 150meg.

    yours

    winkr7

  • I try to keep each layout small and focused. Not every game can be divided up, but if you use the natural structure of Costruct with lots of layouts it really helps both with execution speed and debugging.

  • Jase00--yes, I find the resizing each preview with the debugger tedious also.

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winkr7

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