winkr7's Recent Forum Activity

    So just to understand this, if we uses a 3rd party ad-on like Chadori's and they decide not to update it to SDK v2, our projects will break?

    You can always use an older version of c3 to build whatever worked before. All the older versions are out there (take a look and see).

    I am sure I am not alone when I say I would really like to see Ashly post everything he has said about this on this thread over again, and then copy that and post it again and sign it in blood.

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    winkr7

    There are simple behaviors that you can do easily in the event sheet, like moveTo or Orbit but which make things easier and clear for the no-coding user.

    Behaviors like these with their own Icons make event coding much easier for the beginner. The value of developers for the wider base of non-publishing users is increased by this kind of simple to use, (but perhaps difficult to code) would be nice. Like some kind of float behavior for side-view stuff in water (hint hint).

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    winr7

    As some of you pointed out, a competent developer puts a freeze on all versions of everything in the last mile before going live. That means stopping at SDK 1 or sooner and the state of plugins at that point. Its very easy to use any version of C3.

    When you do a 2.0 of your game you move everything forward. This is standard practice and no biggie--you have plenty of warning here about when you will have to redo your work. Same thing happens in Godot, in UEFN, Bloomberg, Microsoft, etc. etc.

    Yes, they did redo Rex Rainbows main contribution -- moveTo -- or whatever he called it.

    I know some of you are upset, but only 1 in 50 of us ever publish anything we do in construct. The other 49 would not even know what this thread was about.

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    winkr7

  • You are pathfinding at the start of the layout--before you spawned anything to look for a path?

    Perhaps that is the trouble.

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    winkr7

  • Make sure enemyTarget exists and is located somewhere you can find a path to it.

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    wink7

  • Perhaps someone else can look at your code. I just post suggestions.

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    winkr7

  • Create a small physics object at the point where the mouse is clicked and attach it as rotate joint to the object you want to drag. Every tick create an impulse from this created object toward the mouse if the distance is greater than 2 pixels. Have the impulse increase linearly with the distance beyond 2 pixels with a great deal of damping. Be sure to scale the impulse with dt so it works at any tic rate.

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    winkr7

  • Things to try:

    Try saving the earlier version that does work as a project folder instead of single file. Take out any 3rd party addons.

    just suggestions.

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    winkr7

  • I think if you turn off collisions for that solid you are inside it will ignore it. Don't forget to turn them back on again.

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    winkr7

  • One slight addition:

    If you don't have an object (your count is zero) then you can create one with a create object event, then place that in the center.

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    winkr7

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  • Yes, I agree. However, in order to get more third-party add-ons it is good to give the public under-the-hood coding access even if only a select few actually use it. There is also the perception that kids all need to learn a standard coding language (though we hear AI is supposed to take over that along with driving your car).

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    winkr7

    I have the same trouble with bread. When I first started buying bread it was like 49 cents a loaf. I am going to have to rethink this whole sandwich thing.

    Because cheese is part of the problem too. I will have to reevaluate bread because it seems to keep rising in price. I don't know if it is the bakers, or transport costs, or just plain greedy bread pan makers.

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    winkr7

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winkr7

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