winkr7's Recent Forum Activity

  • Newt has a tutorial called Let the Bullets Fly that you might find useful. I don't know if it will work without a subscription, but you can see.

  • If you mean you are making a design change on the rate of fire, vs one that evolves during the game, you make sure all your turrets are based on the same template and then adjust that template. If you want the rate of fire to evolve during the game use Lions method.

  • I have this same problem and hope there is a solution.

    yours

    winkr7

  • yes others do this.

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  • The arcade here will host your game, or you can use itch.io.

    yours

    Winkr7

  • Thanks I will have to look at the examples more closely.

    yours

    winkr7

  • Hello;

    How can I make a poor reception video effect on my sprite? Like I was looking at it with an old TV. Do I use several effects and how do I set them?

    thanks for your time

    yours

    winkr7

  • Thanks for the updated manual.

  • The latest release documentation says:

    The Keyboard plugin can now use keyboard lock to use the full set of keys while in fullscreen mode in a web export

    I don't see anything about this in the post release documentation for the keyboard plugin.

    My problem is my game uses the esc key, and if you are running in the construct arcade and hit escape from full screen it takes you out of full screen back into the small window. Lots of games use the esc key and other places, like itch.io don't have a problem and don't knock you out of full (f11 key in windows) screen mode.

    Can I use this new keyboard lock feature in some way to get around this? If not, what does it do?

    thanks for your time.

    yours

    winkr7

  • The Keyboard plugin can now use keyboard lock to use the full set of keys while in fullscreen mode in a web export

    That is what is new in the latest update. Since my game uses esc key (like most games) can I use this in my build somehow so that esc in full screen mode doesn't take me out of full screen back into small screen construct arcade state?

    The construct arcade override of esc key is unlike itch.io, where things work fine.

  • You probably don't want the bullet behavior, you probably want to use Follow. If you want the void to be very smart and exploit the maze for shortcuts to the player you want to use the pathfinding behavior.

    Another option is the Moveto behavior.

    If using pathfinding or Moveto what you want is every second or so (or three) see if the void is too close or too far from the player with the distance function. If too far update the behavior again so it heads for the player, or have it stop if too close.

    yours

    winkr7

  • I have a new version of Oort, the space RPG I have been working on. Its been around for years as I keep working on it.

    construct.net/en/free-online-games/oort-73089/play

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winkr7

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