winkr7's Recent Forum Activity

  • I find it easier to store all my global stuff in a dictionary so it doesn't clog up the global scope. Seeing big lists of global variables used to bother me, though maybe now you can put them folders or something? It does effect debugging a little, but if you are tracking a variable in a dictionary you can set it to a local every tic and then track that.

    yours

    winkr7

  • Make up an empty "hello world" construct 3 project and see if it will upload that. I least you will know it is not your router or something if it works.

    yours

    winkr7

  • Set up another game slot on itch and start from scratch. Make sure you you say it is an html game.

    yours

    winkr7

  • I suggest you keep layout's small and be able to run them stand alone so you can debug any one of them. You will find you want to go through the intro layout screens first like a real user, but it is good to be able to immediately run a layout from the debugger.

    Also, use the template for all your assets (call them basic or default but have one for every asset).

    Don't worry about optimization, do the brute force simplest thing first and get it to work. Nothing ever needs optimization, we just think it does.

    Don't use addons, they get wiped every 5 years for one reason or another or people quit keeping then up to date--I hate to say it, but every time I use an addon I end up regretting it.

    yours

    winkr7

  • Rebuilt with the latest version of Construct 3 HTML export and uploaded it to itch without any problem. Did your file just pass the 1G limit? Mine is only 150meg.

    yours

    winkr7

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
    • Post link icon

    I try to keep each layout small and focused. Not every game can be divided up, but if you use the natural structure of Costruct with lots of layouts it really helps both with execution speed and debugging.

  • Jase00--yes, I find the resizing each preview with the debugger tedious also.

  • Hello;

    I am looking for a few play testers for my space RPG. Take a brief look at the game to see if you are interested and then contact me to discuss further. You will need to do a write up after each playtest. I can pay a small amount by paypal per complete playtest. (Paypal only).

    Here is the test game on itch.io

    winkr7.itch.io/oortok-playtest

    You will think this is a waste of time if you are not interested in space RPG types games.

    yours

    Winkr7

  • If you look at the Tutorials section.

    construct.net/en/tutorials/let-bullets-fly-3038

  • Newt has a tutorial called Let the Bullets Fly that you might find useful. I don't know if it will work without a subscription, but you can see.

  • If you mean you are making a design change on the rate of fire, vs one that evolves during the game, you make sure all your turrets are based on the same template and then adjust that template. If you want the rate of fire to evolve during the game use Lions method.

  • I have this same problem and hope there is a solution.

    yours

    winkr7

winkr7's avatar

winkr7

Early Adopter

Member since 23 Oct, 2014

Twitter
winkr7 has 2 followers

Trophy Case

  • 11-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • Enduring Visitor Visited Construct.net 90 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

18/44
How to earn trophies