Uniform's Recent Forum Activity

  • Yep there is a problem with code. you are doing something wrong.

    Check this example bricklayer-milks-47242.bitballoon.com

  • Do you have anything to show?

    And "paid by project" is confusing. What you want is called profit share.

    Good luck with that.

  • I can translate in French and Russian if you want (pm me with your mail added because i don't have enought rep).

    You helped me in the past so that's the least I can do.

  • Just create an event sheet, call it common.

    Code your logic you want to share with every layout. And then go to the layout's events sheet (for instance the one that is created by default) right click and include your common event sheet.

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  • I had the same question like birdfiregames ,but how make events and objects that appear in all Layouts??

    Sorry for my Bad Englisch

    Just put the common events in a distinctive even sheet and then include it when you need it.

  • Uniform you can't combine On collision with Trigger once because On collision already triggers only once per collision.

    right codah. Is overlapping+trigger once or just on collision

  • Programming skills are not needed. It can help but even a pro porgrammer will be lost in the beginning.

    What you need to master is the soft itself. Some basic programming concepts and algorithmic logic (logic put simply).

    And yeah some maths formulas at least understanding them because most of them are in-built c2 functions.

    The other stuff is a plus. I would recommend learning php et mysql. Very useful for c2 jobs

  • Can you provide a capx?

  • why don't you use sublime text?

  • By sensor you mean using accelerometer?

    If yes here scirra.com/manual/119/touch

  • Make an invisible tilebg covering the playable area.

    Set as condition:

    if any touch and if touching invisible tilebg = then set pong.Y and pong.Y to touch.x and touch.Y

  • try "pick top instance" as a condition with the collision.

    What's the point of the game?

    You can fix it also by disabling collisions for all overlapping sprites for like 0.2 seconds when a bullet collides with one of them.

    You can also put the condition inside a groupe and disable the group for 0.2 seconds on collision.

    Also i advise puttin those overlapping sprites in a family instead of using OR statements and try with trigger once.

    The best wat is to post your commented capx tho

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Uniform

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