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  • what44 you can contact me on "uniformcoder(at)gmail.com"

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  • Lot of time in photoshop? No offence but results you showed up anyone who ever once ran PS is able to do this in no time.

    Here is example of advanced skills and knowlegde of PS (not my picture)

    I don't know how a mastering of photoshop can yield you this. This is a painting probably using some matte painting elements. You need to draw very well in order to do that kind of stuff. This is nothing to have with photoshop you can do the same in krita or gimp. The dude was just showing style presets that he apparently just discovered.

  • The game doesn't involve anything online.

    Well as long as there is a multiplayer the game does involve things online.

    Let's say it's a huge hit and sells 1,000,000 copies at $1.99 in its first year. That's $2m gross, nets a good chunk less, probably leaving around $1.7m. Since the 10% is taken from gross earnings and not net, that means $200k for our programmer.

    Let's say it's NOT a huge hit and sells only 200,000 copies. That's $400k gross, giving the programmer $40k. None of that is bad for a job that took a few weeks tops and some maintenance duty. Add on top of that the potential for some funds derived from a IndieGoGo campaign, and this is not a sad offer.

    There is a lot of "if" considering only 5% of the games can make it through that kind of sells. I've been in more than 5 teams with wonderful ideas and none of them made it through. I am not telling you will not succeed I am just telling that without previous experience and no real garantees we can't really hope for a happy offer, especially when it is more than 1 month of work.

    Even Publishers take more % and they make less work.

    Just trying to put the expectations in the reality. It's like people saying hey your song costs 1 dollar but if you sell 5 million of it... while in reality you will sell less than 100

    As for your post script, ideas are everything. Execution is everything only to those who can execute. Ideas, however, are the world if the person who has one can bring people together to make it happen. Besides, you must have an idea in order to bring it to life. Execution is nothing without a seed of inspiration.

    I was in that team once where the leader couldn't do anything but write scenarios. He had the "idea" and was so afraid about it to be stolen that he even made me sign a confidentiality clause. And sure he promised profit share. Needless to say he never had a complete team and people were quiting.

    Everyone has ideas. But not everyone is able to turn them real. We are all dreamers. But the sad truth is that people won't work for you for free or for promises. They might actually work for some weeks but after they will probably stop then abandon. (saw this so many times).

    And don't confuse inspiration with ideas and with game design. These are completely different things. A game design can be copyrighted an idea can not because the gamedesign is execution at some point and that is what is valuable. Angry birds was a copy of an old idea but their execution shined that's why they got millions.

    And again if you don't pay people to execute your idea they will do it badly or they will quit after some time.

    Just sayin'. Wish you luck anyway.

    And no offense, I was reacting cause I just see many people who think that they will become millionairs because they are awesome and their idea is great and most of all that they'll be able to do it for free.

  • Just to point out that if your games involves online stuff it's not an easy game. Online game coding is harsh.

    Also 10% revenue share is way too low considering the programmer does all the work.

    But I wish you luck.

    PS: Don"t get attached to the idea too much, idea is nothing. Execution is everything.

  • That's really strange. Apparently the conflict comes when you combine the pong and the set animation speed every tick. I guess it's a bug.

    For the moment just duplicate the frame without using pong property, you won't lose any graphic memory because it's the same image.

    Ashley when you have time this is very interesting

  • Well you can do this in construct with events just with the sprite plugin. Basically you make road animation (straight, turn left, turn right) and make the car sprite move in x axis randomly some pixels reft or right in order to create instability in driving.

    Then to make other cars appear you will use lerp/unlerp fonctions for their increasing size depending of the Y axis. Some polishing and here you go. Also you will create timer variables that will make the other types of road appear (left, right..)

    So yeah totally doable in c2 without third party plugins

  • It's GLSL programming. All you need is code https://www.shadertoy.com/

    You can code WebGl but i don't know how this thing does work in C2

  • I am interested in your coding skills.

    My email:

    niclucian@live. com

    I've sent you an email.

  • Yeah i mean in my case it's difficult to control. I wanted like a 2cm diffuse shader long. But it's okay i will draw it.

  • Thanks again. I am using it very often!

  • Nice work for a ludum dare

  • Thanks Rex. I had my own way of doing this game but yours is very interesting.

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Uniform

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