Hello,
I just wanted to ask what is the solution for a game ported on mobile considering we have no more ejecta and cocoonjs.
I am meaning a game with lots of stuff going on. Not just some ui. A game that needs to run 50/60fps.
For the moment it's a little bit of dead end with Html5/JS based engines. I am speaking of real browser engines here.
Phaser.js has to use Cocoonjs for fast performance
Impact.js has ejecta.
IntelXDK=too slow
Phonegap= Ashley said they need to update their chromium for full io8 support. So i guess there is no solution with Construct unless Phonegap makes a new update. By the way does somebody has an idea about the performance with Phonegap which seems to be according to Ashley the way to go in the future?
Okay so for C2 Crosswalk does the job for android. But what about ios?
For the moment I am playing with Corona SDK (which is free now). A very handy and highlevel lua based engine which is optimised for mobiles ios and Android.
I am also checking the cocos2d.js which is not a real html/js framework but some js logic on top of c++ logic. It exports in native.
I am sticking to frameworks because apparently Unity 5 has poor performance with 2D. Because I would go with unity otherwise.
So basically my question is. Considering most of people are here to develop for mobiles and not html5. What is the best export solution (i mean performance) with Construct 2 for the moment.
If there is none it's okay I will just go with another framework for the moment.