Uniform's Forum Posts

  • Available again

  • Sorry I have been unavailable lately.

    But now I have a lot of free time to dedicate for you.

    I will work on a tutorial project and for those who are interested in private lessons just drop me an mp.

    Best,

    Uniform

  • Weekly bump.

  • Please add the [PAID/PROFIT SHARE/UNPAID] brackets at the beginning of your post title depending of your offer.

  • I am back and ready for new work.

  • I think he is meaning that he wants to be able to set alpha=0 on certain regions of a blurred layer above the image layer.

  • First of all senior sounds a bit funny here because C2 is only 2 years old.

    Then if you really want to be professional C2 is not a good solution for mobiles. You should use Corona SDK (if you aim exclusively for mobiles. It's completely free) or Unity 5 (for multiplatform, it's free too).

  • Hello people,

    I am a serious and motivated developer looking for 1/2 experienced pixel artists (vector/raster art will do too for little side projects) for a maximum 2-3 man team. The main project is a point'n click story telling space opera game

    I do everything but I will need some help with art.

    Because I want to target mobile platforms with native speed and capabilities I will work in Corona SDK (but I'll probably build prototypes in C2 for convenience).

    My work is professional and I am skilled in programming/sound so no worries about that

    I am looking for skilled people who want to be a part of a small team and create good products.

    Note that profits are shared equally and you become an equal part of the team. I am not your employer, I am your team mate.

    Those are some samples of desired work (I choosed pixel art because it's more simple and stylised):

    (64x64 pixel level of detail)

    (32x32 pixel level of detail)

    Basically my plans for team are:

    -A main story telling pixel art project (need to discuss this later). Will probably be made in UE4 or Unity because of the wide multiplatform possibilities.

    -Some little mobile games in vector/pixel art styles using Corona SDK.

    I am inspired by Sword and Sworcery, Gods will be Watching, Hyper Light Drifter...etc if you want a narrow direction of where I am thinking to go with the main project.

    Feel free to mp me with some examples of your art and your contact info if you are interested.

    Cheers

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  • > Because Construct 2 Engine is programmed in C#. And it is windows only

    >

    C# isn't windows only... :/

    Yeah you can use mono but c# is basically a windows oriented technology for those who wanted to abandon java. I think c2 was made with .NET

  • You know that you have to pay 3k in order to develop for PS4?

  • Construct 2 is a HTML5 game framework. And that means what it means.

    If you want to publish to mobiles you'd better get a mobile friendly framework.

    These are the best options I can see:

    Corona SDK or Cocos2D (you have to code)

    Stencyl/Game Maker (a bit like construct, you don' have to code if it's not something very complex)

    Or Unity/Unreal Engine 4. A bit overkill but they do the job. Unity has some problems for the moment but it will be fixed hopefully.

  • Very nice! I liked the concept a lot!

    And I love your pixel art style. Are you looking for serious collaborations?

  • Klassnaya Igra tchuvak!

  • Uniform: OS X is not free, if you do not own Mac Hardware.

    Is it illegal to run OS X in a virtual machine or natively on your PC? No.

    Does it violate Apple's EULA? Yes.

    But really who cares.

    And the Os is free. You can download it from whatever mac you want or on torrents. There is no protection. But we won't discuss those stuff here. Just develop your game as for ios (you can choose an iphon skin in corona) and when you want to release it just install corona on a friend's mac or manage to install it in a vm.

    tyvm so u guys think is the best develop once publish all solution! ill try it i just want to find something i can invest 3 years without fear of wraping stop working or technology getting outdated

    Technology is very evanescent but you are never a loser when you learn something. You will be able to change framework when you need it. I come from JS and it took me only 2 days to get used to Lua and Corona.

    For me Corona is a very good solution. The other one is cocos2D.js but it's more complicated and more low level. Corona is really the way to go.

    The creator of Doodle Jump made it in Corona and there is more than 300000 developers using it.

  • Corona had once a free starter edition, but then they put it out. Nice to hear that it is free again! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Only keep in mind 2 things, if you want use Corona SDK:

    1. Can I build iOS apps on a Windows machine?

    Unfortunately no. Due to Apple restrictions you can only build an iOS app on a Mac. However, any code you develop with Corona on a Windows machine can be taken to a Mac and used to build your app. If you are unable to buy a Mac, we recommend using a service like MacinCloud (http://www.macincloud.com) to build your iOS apps.

    2. Why does Corona require an Internet connection to build?

    The Corona Simulator requires an Internet connection to build because part of the build process happens on Corona Labs servers. The Lua script is precompiled into bytecode (stripping out comments, debug information, etc) before it gets sent to our server. The server embeds this data into the Corona engine, but never saves or archives it. By the end of the online build process, you will have an .app bundle or .apk file just as you would get if you had used the iOS or Android SDK yourself.

    https://coronalabs.com/frequently-asked-questions/#what-does-it-mean-that-corona-sdk-is-now-free

    1. Not a problem because you can install a VM which is free! And OSX is free. But i have a hackintosh in dual boot so <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    2. I think that's pretty handy. But you can anyway test in real time on device. (you will need mac os to test on an iphone tho but as I stated not a problem). For testing directly on an android you just need to install a java sdk (it's well explained on corana's website).

    And here is a demo of the capabilities.

    https://youtu.be/kalbVE9QgMs

    PS: Angry birds was originally made with lua <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">