Uniform's Recent Forum Activity

  • Just do a "is in touch"

    sprite set angle to angle(self.x,self.y,touch.x,touch.y)

    With the hotspot set to the 0 x.

    Yeah well in this case the angle of the sprite will go in all 360°, i needed only 90° based directions.

    See

    http:(erase this space)//bricklayer-milks-47242.bitballoon.com/

  • just to draw a line from a start.X&start.Y to a perpendicular direction depending of the relative touch.x&touch.y position.

    But it's okay i resolved the stuff. Would be cool if angle did automatically convert to a 360° based value automatically. I don't see the point of decrementing after 180°.

    Plus the angles are inverted compared to the normal construct angles logic. with angle() 0 is where 180 normally is.

    Next time i will just write my own angle() function that adds 360 in case that that you have a negative.

  • But yeah I could simply covert the 180° ranged angles to a 360° and this will probably work. I was just surprised that C2 does not recognise -135° as 225°

  • I don't have the second issue. Are you putting the coordinates in the correct order? It finds the angle from point 1 to point 2.

    I tried both. angle(x1,y1,x2,y2) and angle (x2,y2,x1,y1). Same problem.

  • I resolved this issue with this logic but in my case the angle() didn't work properly. I would like to know why.

  • newt I know that. But construct somehow didn't.

    I used this logic and it didn't work. Past the 180° C2 was considering it's over the angle limit (maybe with the final else event but i don't see the point)

    So basically once the angle did not match the width of the DragLine was returned to 0. And it happened at 180° instead of 225°. Because the angle started to decrementing. And i proved it with putting from 135to (-135) as the angle condition. The line even failed to appear so it has a problem with negative angles. Something is broken. I would like to know what.

  • Hello,

    I would like to know why angle() function goes into negatives after 180°. I would like it to go to 360° because my algorithm based on angle detected between an object and touch input fails for:

    If value angle(x1,y1,x2,y2) is between values 135°&225° --->do something. it fails after 180°.

    It also fails if i do: 135°&-135°

    I figured this out with another way but again I have the feeling that this function is broken.

    Please explain me.

    Plus the angle values are invetrted compared to the normal angle behavior in construct. (I've included an image)

  • Just a heads up everyone. The Scirra Store price has already gone up, but you can still purchase Spriter Pro at the $25 Early Adopter Sale Price until midnight (EST) tonight(11/11).

    > lucid It works on iPad Air

    >

    Glad it's working.

    Just got it, thanks

  • thanks!

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  • Hello,

    I would like to know how graphics are loaded into GPU ram as this is the first limitation when it comes to mobile games.

    (by the way is the data streamed from disk or from ram?)

    I would like to know if ALL the graphics are loaded at the beginning or if there is a possibility to load only graphics that appear on the first layout.

    Let's say I use 50 sprites on the first layout and then I use 300 spirtes on the second. I want to know if C2 loads 350 sprites in the graphic memory directly or if it unloads the 50 sprites when i move to layout 2.

    I think this is critic memory management when it comes to designing for an ios platform. Because If it's not possible I would rather use UE4 but i prefer C2 because it's more simple.

  • can you be more precise about the project you want to accomplish?

  • Im not a coder, im a businessman. And i already found peoples able to do what i want. So its not impossible.but i understand that it will be harder.

    And for applestore and mac we stopped this idea already.

    still recruiting guys!

    I understand. But keep in mind that you have to keep people motivated and occupied for about 1 year. I don't know if you will pay them per hour/per project (this kind of parnership can work) but if you count on profit share only you will not have lots of submission because as I said people will have to be motivated to work for you for free during 1 year or so.

    Keep a good track of your expenses and production costs.

    As an example i worked as a duo with a dude and it took us 6 month for this: htt(ERASE THIS)p://steamcommunity.com/sharedfiles/filedetails/?id=263838232

    And we were lucky to be multi skills.

    However we are rebuilding it in UE4 now.

    I am just saying that an MMO is far more complicated.

    Anyway bonne chance avec ton projet

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Uniform

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