staleevolution's Recent Forum Activity

  • Here is Jagger the Cop. Little bit of a dance with his attack. This will more than likely be modified at the end.

    Meet Lemmy's younger larger brother, Gavs. Zubaz are coming back!

    A scene from the Parking Ramp. That is Gil gently applying a subtle knee to the biker to help ease him off the delicate bike.

    Raphael has been busy using Construct to customize the engine. Stephane has been working on the backstreet beats. I've been plugging away at the art and finalizing all the cut scenes. More at the blog.

  • Added some more posts with updates and a link to some of the potential tunes. http://pixelpopulation.weebly.com/sugar ... n-the-blog

    Always changing. Just finished, but haven't posted some of Level 5.

  • I like the split screen. Some nice graphics too. Good Luck!

  • Cool. Might have to study your Capx for know how. I'd too like to make a Metroid type game after Sugar High Shakedown is completed. Good luck.

  • We are hoping to include some interactive objects. As it stands, players will need to collect candy for upgrades (pretty standard), and the objects can provide more opportunities to gather candy. There will be 3 types of candy to collect for various things. I have to hold off on the idea in case we get it up and running and it turns out it didn't work as planned, although, I have high hopes for it to work. It's nothing mind blowing, just a slightly different approach for a beat em up I've never seen. I updated the blog with a few more images. I also just completed all of level 3's assists to create the entire level. Might post some of it soon. Once we can get it up and running then I would like to post some gameplay. Thanks again for staying interested.

  • nemezes

    I checked out your game. Good job on it. I like the tiny pixel characters. I will have to check out the Capx, along with the other links.

    Thanks.

  • I've been trying to find a Capx or look at an event sheet to properly program when player attacks the enemy reacts only when the player's fist or foot comes in to contact. I've seen picture where someone put a small collision box on the fist, but I don't know how to make it pinned to that image point or if it spawns when player punch animation runs. Any clue on how to make it happen?

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  • Kyatric

    I made it scrolling, but now my character has to start at the top and instead of scaling up the mountain, he has to scale down due to touch controls (which are on separate layer with Parrallax at 0, 0) not appearing at the start of the game since the window is at the top of the layer. They appear and scroll with the player as long as I place the character starting in the designated window.

    Is there a way to place the window at the bottom?

    I will have to post a Capx after I try a few more things. I also have the player shoot stars when touching a certain on screen button. It spawns about 5-6 at a time so it looks like a snake,. I have to try and fix that and I might hold off on the jumping for now. Thank you and the crew for your time. I'm sure I will be needing it again.

  • and

    I will give it a shot tomorrow when time allows. Thank you both.

  • How do you disable user input?

    How would it look on an Event Sheet?

    I still need to figure out how to avoid collisions with another object. Such as a falling rock and I go to hit jump up, the rock needs to then be able to pass under the player while the player jumps.

  • Some smaller objects will need to be jumped over. Some will need to be avoided by jumping left or right. Some enemies will throw projectiles, and moving left to right or up won't be fast enough so jump will be required. Same with some objects like thin stream mud slide can't be climbed on.

  • I'm making it a vertical auto scrolling game. Think Flappy Bird, but vertical. The player is always climbing up the wall/rocks/cliff. Plan to implement a stamina bar, so he will have to try and reach a certain object to refill it or he falls. There will be other objects to avoid such as thorn bushes, birds, enemies, etc...

    I guess I could get rid of the 8 directional behavior and give him the platform behavior to see if it works.

    There won't be any platform type objects to stand on, as he is in constant climbing state (think Spiderman climbing up a building with back view, almost like crawling position).

    I also still need to figure out how to make the background image repeat as it scrolls. I have the screen going, but the tiled background (on a separate layer) ends and then he is just climbing on a white background.

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staleevolution

Member since 9 Sep, 2014

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