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Thank you so much for your review!
Yes, the game is somehow similar to games like Dota 2 and LoL, but in 2D
You have to kill minions + the enemy and try to push to the enemy base to win. Many things are still in work of course.
To the graphics:
I also thought about the pixel size, but I got so little time so I just scaled all sprites <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
When the game is in a higher state I will obviously take some time on the graphics! And thank you for your tips!
No problem.
You have the basics of a good game down. Lots of animated things, lots of things that are non-game like that background and fine details.
I use an application called Blender. In the time it takes me to make a walk-cycle with a sprite in a 2D application, I can have a 3D model rigged, and ready to rock and roll.
It teaks a little time to learn blender, but the results are worth it. Once you get the hotkeys down the application is actually quite easy to use. The hotkeys are relitive in the compositor, so you can use the same skills to edit ,and composit video, or just mix samples together, and talk like a tough guy and make that "Hippy hop" music the kids love.
It even has a text editor! (syntax hilighted too 8) )
Slices and dices models, in a fraction of a second. It is also a very powerful vacuum cleaner apperently from the song it was named after .https://youtu.be/aaZTSDfT1o4
Well anyway, to do the pixel scale changes I mentioned for your game would only take a few minutes, rather than having to start from scratch.
Give it a go:
https://www.blender.org/