staleevolution's Forum Posts

  • I have the Parameter, but doesn't recognize the CreateItem Function or Function 1 (Function 2) as shown in the original posting.

  • How do I add the Parameter? Thanks

  • So, I can't replicate this since Functions are no longer an object. Is there a way to replicate this subevent in Construct 3? Thanks

  • I was going to go back to Construct 2 and complete a project for possible release.

    There are functions as objects that are in my Construct 2 project, but doesn't register as an object in C3 as functions can be added as an event.

    Just curious, before I spend anytime on it if I can still upload an old C2 project to apple/google/itch.0/Steam...etc.

    Thanks

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  • Okay. I'm getting closer. I had to break it down creating functions and then creating parameters by right clicking into the functions and naming them along with setting up the proper "type."

    I have the hero now taking damage and the life meter working. I just need to find the bug somewhere in the code as the enemy won't take damage...yet. Thank you for your help.

  • Here is another example of me trying to pull off the functions from C2 to C3. I can't type in the P_FUNCTION (even though I created it) in the fields. It will automatically change it to P_KEYBOARD (which I named the keyboard).

  • The first two pictures are me trying to implement the functions in my first response.

    Here you can see I'm trying to call on the P_FUNCTION, but since functions can no longer be objects, I can't figure out how to manipulate them like in C2. You can see in the other images from the C2 version, the P_FUNCTION is there and in the actions I can manipulate what I need. I can add parameters, but when I try to do some of the add action functions, they aren't there. You can see in the images what I'm trying to accomplish, but am failing at. Thanks for looking into this.

  • I purchased a Construct 2 template which has a function as an object.

    This doesn't transfer to Construct 3. I've been trying different ways, along with following Constructs blog on this, but nothing works.

    Here are some images. You can see C2 version had the function (P_Function (name)) as an object and could call upon different functions within ("Enemy_Got_Hit") and set the parameters. I tried creating both, but can't call upon them when picking a unique ID in the events. Anyone know what I am missing or what steps I'm missing to since functions are no longer an object in C3? Thanks

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  • I’ve yet to find a tutorial on how to accomplish this. The first person ones so far have been good, but has anyone done a tut on how to wall jump, slide, grasp ledges, pull up, slide down or climb up objects, etc…all in one 3D first person project?

    Looking to find one.

    Thanks

  • I get the black screen error when I try to preview. I hit f12 and the following errors appear. I remember in the older versions, you could preview selecting different ways. C3 seems to no longer have the option. Any help would be useful. Using it for a class. Thanks

  • Alright. I'd love to make sure it works 100% and then post the Event Sheet for others wanting to create something similar. Weird that it works completely on your end, but not mine. Even in the debug mode, when I'm running and tap the left button it still shows only the 315 animation where all other angles show the angle number with THROW.

    If you think of something and have the time, let me know. I really appreciate you taken the time to look into this. It's better than it was before.

    Thanks again.

  • Okay, I'm looking. Where abouts is or was there a typo? I did see the animation was "current" instead of from the beginning to start it though, but even changing that didn't trigger it. Where abouts in the events did you spot it?

    Thanks again.

  • Yep. When W & D are down and I press the left key, nothing fires. It fires if I stop in that angle, just not when I'm moving. I was looking at the Debug mode and it shows all other angles switching animation (0 to 0Throw, etc.), but it stays on 315 if I'm running.

    Not sure why it won't trigger.

    By chance do you think there is a better way or is it my computer just not running it right...?

  • For that angle it only works if I'm not moving. It won't fire when I'm running in that angle. Do you think there is a better way with reworking event 1? I tried and it still is off or do you think a completely new structure of events is needed?

  • Thanks. Much better improvement. He can now throw in all angles including the "315," but he won't throw in the 315 angle while running. Was he able to run in that 315 (45 angle) and throw for you?

    Thanks again.