staleevolution's Forum Posts

  • Thanks. I switched the jump-through behavior to Solid behavior. I disabled the solid platform if players Y is less than the platform and if enable it back once I jump above it so I can land on it. If I jump up I disable collision for a bit to fall through. Best of all, the player’s walking animation so far has been working.

    Thanks again

  • It is really strange, but I have two platforms. A solid one on the bottom and a Jump-Through on the top.

    The Walking Animation works just fine on the solid platform, but when I jump to the Jump-Through, the animation will often stop working.

    Debugging it shows the player Current Animation: Walking and the Animation Mode: moving, then it switches to Idle animation, but the player still glides forward while the Animation Mode still registers moving. I will press the jump button or another button and it sometimes will correct itself, but not usually.

    This only happens on the Jump_Through platform. Any suggestions?

  • Hey thank you! The video shows exactly what I was looking for. I will have to try your suggestion as well.

    Thanks again.

  • I need for the character to grab a ledge when falling or jumping and then can shimmy left or right along the ledge. I’ve yet to see it done in C2. I accidentally posted this in the C3 forum.

    Any ideas?

    Thanks

  • I can’t seem to get my sprite player to jump/fall, grab a ledge, and shimmy it. Anyone ever conquer this and willing to share their events or description? Thank you

  • Okay, my original post looks confusing. Some of those should show Shared Conditions and some should show Sub-Events.

    Oh well, Curious as to if anyone has a smooth way to make it work.

  • Curious if anyone has come up with a way to make the following function in Construct 2:

    D Key Down - Player Simulates Walks Right (Not Mirrored)

    A Key Down - Player Simulates Walks Left (Mirrored)

    Player on Floor

    Player is Moving - Set Animation to "Walk"

    Player on Floor

    Player Not Moving - Set Animation to "Idle"

    Up Key Pressed - Player Simulates Jump

    - Set Animation to "Jump"

    S Key Down - Set Animation to "Crouch"

    Player is moving (or D/A Key Down)

    S Key Down - Set Player Speed to 150

    - Set Animation to "CrouchWalk"

    Space is Pressed - Set Animation to "Throw"

    - Spawn Projectile

    Player mirrored - Set Angle of Motion to 0

    Player is not mirrored - Set Angle of Motion to 180

    S Key Down

    Space is pressed - Set Animation to "Crouch Throw"

    Not working well. Anyone have a CAPX on how to make the Player able to Crouch Throw and Crouch Throw while moving in the Crouch position?

    Thanks

  • I can't seem to get it to upload. I can browse the directory, select the word document in which my tutorial is written out in with images, but when I click to Open/upload the doc it doesn't take. I can copy and paste all the text, but not the images. I'd like to do it all in one swoop & then edit from there. Is there a different approach or can't tutorials accept word docs?

    Thanks

  • Yohoho...not sure if you need more clarification on something. Let me know and I can try to explain better.

  • There is a beat em up platformer and a side scroller template available at the Scirra store. Side scroller is similar mechanics to Golden Axe, but also includes Jumping ability. You just need to swap graphics with your own. Create similar number of frames per each animation (jump, Walk, Combo...etc) to make it easier. Pay attention to the added instance Variables attached to S_Character, S_Platform, and so forth....particularly the "State."

    Not sure, but you can try creating a small sprite and give it the platform behavior. Give your character a Pin Behavior and at start of layout pin your character to the sprite.

    Then set it when you press the desired button simulate sprite to jump. Give it a shot.

  • Thank you. I will.

  • Has anyone managed to get a 2 player split screen to work? If so how did you set it up in the Event Sheet?

    Trying to mess around making a split screen auto runner where 2 players just race and collect items until energy or time is depleted.

    Any help or direction to a tutorial is appreciated.

  • http://pixelpopulation.weebly.com/sugar-high-shakedown-the-blog

    Check out the journal dating back a couple years. It’s been a ride and still miles ahead.

  • https://youtu.be/dJfJ-OAw9Zg

    Sugarhigh Shakedown is being redone with Construct. It tells the sad story of the decay with our youth. Who will step up and relinquish society and our schools from such sugar madness?

    Here is a link of the story animated using in game graphics. I will post a new link of the devlog initial testing with Construct.

    Enjoy...or carry on with your day.

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  • Get to know some of the baddies’ backstories.

    https://sugarhighshakedown.weebly.com/know-thy-enemy.html

    On a lighter note; hope to be getting some students involved in Construct.