Here Gil is in Shimmy mode. However, I've been stuck for days as to how to make him move across the platform. I had a blue sprite (with platform behavior) spawn on top of the platform's X and Y position and then pressing right, it moves. However, it moves without Gil following it. I think it's the "red" player's shadow that has him stuck.
Gil can now grab ledges. Gotta love that he took the time to face the camera and pose.
One other breakthrough; A finally was able to make the combos trigger. Kick, Kick, Kick, Final Kick. If at anytime I don't press the button within a short time, it resets back to IDLE state. So I can build off that now.
The Shimmy problem (shown above)...is just frustrating. Can't figure it out.
Oh...I manage to get the double tap to trigger the run animation and speed.