GeorgeZaharia
Cloud isn’t brining up my project on mobile. I can post a pic when home.
I have a condition where any collision with an “Enemy” or a certain object and player isn’t flashing to Flash for 2 second.
If player is flashing, trigger once to subtract one from Global Variable Pixel Health.
My Health HUD is set to change frames based on amount of Pixel Health there is and that has worked smoothly and I don’t think is causing the issue.
It’s weird because in the Debug, My player shows Down animation supposedly playing, just doesn’t actual show the player going through frames.
I will try to post later.
Thank you.