staleevolution's Recent Forum Activity

  • Story:

    Mr. Candy Cane has been pushing high end sweets on the streets. This is causing all the kids to become extremely hyperactive, to the point the public is demanding Mayor Palinski to do something. With the Police Dept. using majority of their resources responding to calls trying to assist schools and homes containing the kids, it leaves Mayor Palinski no choice, but to call on drop out police cadet, Gil. Will his fists be sweet enough to sour Mr.Cand Cane?

  • 1/20/18

    GumDrop Slop will prevent you from advancing. Plenty of updates at

    http://pixelpopulation.weebly.com/sugar-high-shakedown-the-blog

    Side note: Able to get some students started with Construct 2!

    10/26/16 Update

    http://pixelpopulation.weebly.com/sugar ... n-the-blog

    Added a link to showcase Stephane's music trials.

    Added various art and info over the past month. Check it out if you get the time. That's if you don't have anything better to do.

    9/27/16 Update

    This heavyweight of Citytown is Shugar Roy Leon. He sweats sugar!

    Angus endlessly taking a foot to the face.

    Tiny update to the blog at http://pixelpopulation.weebly.com/sugar ... n-the-blog

    Working on 2 games, Sugar High Shakedown and Revenja. More focus is going in to Sugar High as Revenja is a much bigger project. These are images and mock ups of Sugar High Shakedown. A lovely night time stroll in the park.

    You can follow the progress at http://www.pixelpopulation.weebly.com

    Just click on either blog.

    9/22/16 update:

    https://youtu.be/dOG78FxPNrQ

    or

    go to http://pixelpopulation.weebly.com/sugar ... n-the-blog

    to see the quick demo in it's first stages.

    Rafael, Construct 2, has begun constructing the pieces together.

  • Great art style. Little different than what's out there.

  • Thanks. I will look forward to the Capx. I need all the help I can get.

  • I think I need to restart and create a solid sidewalk and paste those tiles on the bottom half of the screen.

    My problem is, I'm trying to follow some of the tutorials, but I'm not having much luck with the events.

    I basically want to recreate the 1st level of Nes's Double Dragon, just to understand Construct better and then build my own game.

    I pasted the 1st level 512x512, (and tried 640x480)not sure what the background white layer Window size should be.

    I imported Billy sprites and created the separate animation folders for Idle, Walk, Jump, Punch, Kick, Hit (gets hit), and Fall Down. I cropped each frame within their respective folders and also gave the 2 origin point. I gave Billy the Pin To Behavior as I created an invisible blue box sprite to be placed over him. I also gave Scroll to behavior to Blue box.

    Do I give Billy or Blue a Box the 8 directional or platform or both behaviors?

    Also, do I need to create a street/sidewalk sprite that he will be pinned to and I can paste it over my background covering the Games street?

    I think I need to give a Keyboard behavior clicking on the layout.

    I started with System, Every Tick, Billy, Set Position to Blue Box, 0 image point for first event.

    Thanks for your help, if you can answer these ones, maybe I can figure a few more steps on my own.

  • The video was good. It recommends creating an invisible box to put around player for better collision. That I never would have thought of. I will have to pause it constantly to jot notes as the screen is small, and I can't quite make out some of the behaviors/actions he types which looks like they are in " ". Hard to see. Thanks again.

  • On the Scirra Store, there is a beat em up side scroller and a beat em up platformer. You just swap your sprites with the ones already there. They are both around $16-$18 each. You can preview the demo before. If you know a little more on how to work Construct, you can add things or modify either one. I bought the platformer as a way to test things as I'm new to programming. I'm working on two games, one being a Nes Double Dragon type game. You can read my updates and see images about it here: http://pixelpopulation.weebly.com/sugar ... n-the-blog

    There are some new images I added last night. Its the art that I can get by on, but the programming skills I lack. I'm trying though to work through tutorials when I have time.

    Back to the templates you can buy, for the heck of it, I took Nes's Double Dragon sprites and started inserting them into the platformer template I bought and got Billy Lee to jump. Kind of neat.

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  • Thank you. It's more to off of.

  • Thanks. I will give it a shot. I can forsee one problem; the whole layout of buildings and street are one sheet. That's how I downloaded and inserted it. Is there a way to limit how high he can walk, set a screen position he can't reach?

  • I've decided, in part of my new planning, to start journaling (blogging, jotting, ...etc) my progress. I think it will help me get closer to reaching my goal of publishing the projects along with having a few games I would enjoy playing. Maybe, I will entice a few others to join and become a wonderful indie team.

    Here is the link to the journaling along with images.

    Sugar High: http://pixelpopulation.weebly.com/sugar ... n-the-blog

    Revenja: http://pixelpopulation.weebly.com/reven ... title-blog

    I will update more pics and info as I go.

    Love to hear what others think.

  • I love the beginners tutorial of Top Down Shooter and Platforms. They are so detailed. I've searched, but can't seem to find one regarding a Double Dragon Streets of Rage type one. I have the sprites to do so, just would like to have a guide on how to since I'm a complete beginner.

    Anything close to one for Construct?

    For one, I have 2 frame animation to jump, but how do I make him actually jump when button/key is pressed?

    Thanks

  • So, as I'm learning this engine, I have a few questions.

    1. I took Nes's Double Dragon's 1st level background and made it my layout. I made Billy (character) a 3 sprite/frame animation. I put on constant loop so even when he stops walking, he stays in place, but feet keep going. How do I make him look like he is standing still when I have him stop?

    2. I gave him 8 directional movement, but when I press up or down he keeps the walking motion, but tries walking up walls either sideways or upside down. I need for him to stop where the sidewalk/street meets the building walls, but how?

    3. I have a two frame jump animation, but can't figure out how to implement it in to Construct and make him jump?

    All help would be appreciated.

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staleevolution

Member since 9 Sep, 2014

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