qngnht's Recent Forum Activity

  • Thanks guys . I learned Blender to build my 3D characters. It took me a couple months to do it, but it worths ^ ^

  • Please, I can do with javascript. Thank you so much ^ ^

  • Hi. I'm trying to use Twitter Button or Browser plugin to share a content with an Image and url in it, as Facebook plugin does.

    Expected :

    1. When user click on a button. It will post the above content to their Tweet page immediately without opening the Tweet dialog.

    or

    2. The Tweet dialog opened and when user pressed the "Tweet" button to post the above content, It will send to my app a signal if they pressed it and posted.

    Please tell me if I can do it ? I tried in some ways, but it always open Tweet dialog for user to confirm before the posting, and I can't handle if they pressed the "Tweet" button to post it to their Tweet page or not ...

    Thank you for helps ! ^ ^

  • It worked beautifully Thank you so much

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  • Thank I'm going to try it out. I think it will work for me ^ ^

  • Thank for replying ^ ^. I hope Scirra team could fix it in the future

  • My game can run well on Android mobiles and iOS devices, but It can't be played in Bluestacks. Anyone has same issue ? The game can installed in Bluestacks, but the game quit if I open it.

  • Does Q3D work well on mobile ? Sorry for asking it , too many comments >.< I can't read all of them in a short time. Thanks ^ ^

  • When I used 3x images, the problem is resolved.

    P/S : 4x images make it worse blurry.

  • I found somethings about scaling on iPhone 6 plus : "For the iPhone 6 Plus, Apple has introduced even larger “3x” assets that are three times the size of things on non-Retina devices. This helps keep things visible on the larger, denser screen without making buttons and other tap targets too small to work with, and without stretching 2x assets out and making them blurry (though in these early days, most apps will be a little blurry anyway). To balance size with sharpness, Apple is doing something a little weird here. Rather than displaying things at the phone's native 1080p resolution, the iPhone 6 Plus is actually rendering a 2208×1242 image and downscaling it to 1080p."

    Should I need to make my images 3x or 4x bigger, I'm using 2x images ?

  • My game works great on Crosswalk , with zoom in / zoom out, the images are sharp. But when I export my game to iOS Cordova in XDK. The game looks good at scale by 1, but it looks very blurry at scale by ~0.4 .I'm testing on iPhone 6Plus, the game images are sharp with zoom in / zoom out in Lan Preview on Safari. But after it exported, it's blurry if scale around 0.4 or below 1. Does it somethings wrong in XDK ? Did anyone encounter this issue ? Please help me ...

    P/S : Ipad mini 2 retina has same resolution of iPhone 6 plus, but ipad mini 2 retina images are very sharp.

  • I resolved this issue by adding 1 more block "NoMoreZoomIn"( an object name in my capx ) on the right to limit the right edge.

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qngnht

Member since 28 Aug, 2014

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