As far as i remember. The Mouselock plugin doesn't work with NW.js? (games for Steam for example) That's a huge bummer if its not working for that
Latest Mouselock works with nw.js .
Just out of curiosity, is there a way to have multiple cameras and have an object hidden on one but not the other? I'm working on a project where the player can simultaneously look through a security camera and his own eyes, and I want to hide certain elements from appearing in both (certain gui elements, things invisible to the naked eye, etc). And there are instances where both cameras will be looking at the same thing.
not sure if that can be done, so far i know cameras are not acting like objects... so you can pick 1 by name, and you could add another viewport and see if u can pick the feed from the 2nd camera to it. the 2nd port will allow u to have real-time map feed in different scale, however not sure how you pick the camera to be shown in it! O.O the only way you can create a camera is by using the master object.. which.. is a bit short on camera parameters.
QuaziGNRLnose it wold be awesome if there wold be a future update object for q3dcamera
i did a quick example for 2ndary camera and a 2nd viewport check image bellow
you dont need to place the pick-camera on everytick events.. i placed it there cause i was rushing
viewport can also show a surtain scene... not sure how that works, or what that means... different layout? did not use it before... but.. as i see viewport does not have a Z-Axes coordinates ... only X and Y so you only be able to place its position as a 2d object... unless u use some sort of 2.5D trigonometry and make it bend towards the direction u want.