Biscotto's Recent Forum Activity

  • This is a simple example to help you understand what I wrote. Theoretically, if the ship moves only during the "Is in touch" event, you can move the control there, instead of in the "Every tick" event.

    I noticed that you use the "Move To" behavior to make the ship move. In your first post you were only asking about the tilt based on the X axis, but in your case, the ship also moves on the Y axis and also changes angle. So you have to adapt the various controls according to your situation (surely you have to insert a control on the Y axis just like you are doing on the X axis).

  • I think the associated option is "Pixel Rounding" which is located in the DISPLAY category in your project settings (click on your project name to view the settings).

    I also recommend setting the "Sampling" option to "Nearest" if you use pixel art graphics, or to one of the other two depending on the type of graphics in your game.

  • I did a test, and indeed it seems that the coordinates of the second touch are not found, and as a result the new object is created at coordinates [0, 0].

    Try to save the value of "Touch.XForID(1)" and check if it returns a correct value.

    Edit:

    Oh, I noticed you edited your previous post. So I take it that you were able to solve your problem. Great! ^^

  • I can't answer your question precisely, but checking the manual, it doesn't seem to be possible to directly change the character spacing for an imported web font in Construct 3.

    One solution, however, would be to create a Sprite Font using the font you want. Then you have full control over all the font settings, and you can change the space between characters as well.

  • I'm sorry, maybe I'm not very clear on your question, but if you have already set the movement commands, why don't you tilt your spaceship according to the input you receive? Input to the right = tilt to the right etc.

    For your last question, the answer is yes. Every tick you should check the position in the X-axis of the spaceship in the previous tick (which you saved inside a variable). If newPosX > oldPosX then the ship is moving to the right, if newPosX < oldPosX then the ship is moving to the left, if newPosX = oldPosX then the ship is stationary.

    I repeat that however you could simply tilt the ship according to the movement input received (keyboard, controller or touch), without making every tick a check on its position in the X-axis.

  • Did you write the code for the screen you sent? If yes, what does the "Param" function do?

    I also understand that you want to take all the "Jogadors" in the layout, and divide them into teams of up to 5 players each. Right?

  • I never changed the default language from the settings, so I couldn't test the problem you described.

    In the little yellow box at the top left, you can change the search to English with a simple click. Even there, however, there is a small error as it is shown erroneously a "bookmark" that I think should be replaced by the system by a word (maybe the word "Tutorials").

    Edit: I think a fast fix is to incrase the padding-top value for .newFooterOuter css selector.

  • I would like to report an annoying CSS-level error on the turorials page of your site.

    As you can see in the screen I have attached, if no tutorial is shown in the list, the search field located at the bottom of the page, is partly covered by the footer container.

    I recommend increasing the margin between the two elements so that the search field is easily viewable and usable.

    (Screen made using desktop browser Firefox version 96.0.1 (64 bit))

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  • Hi everyone,

    I am trying to recreate a grappling hook to use in my game.

    However, I'm having trouble creating a rope that connects from point A to point B and "shrinks" until it takes the player to the new location.

    I tried to follow the official example called "Hook shot" present on Construt 3 (so I managed it by creating a Tile Sprite, and modifying its Width depending on the distance the rope has to reach).

    Following the example everything works perfectly, but I have a problem with coordinates.

    I'll leave you a quick sketch I made to better show you my current situation:

    Basically I can perfectly create my own rope, and make it reach its destination by changing its Width.

    The problem is that when I go to decrease its Width to 0 (so making the player reach the hooked point), the rope moves to the right or left. probably this is due to the fact that changing the Width of the sprite, the image changes position.

    Does anyone know how I can solve this problem? I would like to make it so that once hooked the point to be reached, the rope shrinks until it has a length equal to 0, but maintaining its coordinates that were used to connect the point A and B of the hook. In my current situation, the hook is executed correctly, but the player is dragged to a position that is not precisely where the hook hit.

  • Hey there!

    Currently I don't know yet if it will have any negative side effects.

    But from my understanding it should have no downsides. But I'm not sure.

    In a couple of days I should be able to test this. I will post an update then.

    Hi Nilom,

    is there any news about your tests? I was very interested in the integration of MongoDB on Contruct 3.^^

  • It's been a while since I started using Construct, and it's still not very clear to me how to properly set up my game so that it's perfectly adaptable to any kind of screen on mobile.

    If I want to create a UI like this (see image below), how should I set up my design and place the various instances of each layout?

    I've tried setting the aspect ratio of the project to "Scale outer" (so the view is increased to match the screen size), but if I do a test in the browser, all my instances remain aligned to the left side of the window, while I would like everything to remain centered. What method should I use to solve this?

    If the method I'm using is wrong, how do you suggest I proceed to get a perfect mobile screen fit?

    I just tried to download your file, but unfortunately it's not possible to open it since I don't have the BetterOutline addons installed that you use in your project.

    So without seeing anything, I suggest you to use UID of each object, and based on the clicked object, activate the effect by making a pick of the UID.

    If you can, try to upload a screen of your event sheet. In this way it will be possible to understand your situation and be able to help you even if we have not installed the BetterOutline addon.

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Biscotto

Member since 11 Aug, 2021

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