Biscotto's Forum Posts

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  • Try to reduce the last value of the function lerp. Such as lerp(Self.X, spaceShip.X, 0.01, lerp(Self.Y, spaceShip.Y, 0.01)

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  • I think the problem is all those conditions you entered.

    I think at the time of the collision, you want to have an action performed based on the level of powerup the spaceship has. Right?

    In this case you can use only the collision event, and inside it (so if the collision has been triggered) check the value of the variable "ShipPowerUp", and execute a certain action based on that value.

  • Can you explain more about what you mean by downscaling?

    Perhaps you are referring to the size of the spritesheet? If so, take a look in the "Properties" tab of your project, and scroll down to the "ADVANCED" section: construct.net/en/make-games/manuals/construct-3/project-primitives/projects

  • As calminthenight just suggested, with a simple action you can set the starting frame of your animation.

    I suggest you check the manual in the "Sprite actions" section, where the various actions available for sprites are listed and explained (including the actions dedicated to animations): construct.net/en/make-games/manuals/construct-3/plugin-reference/sprite

  • Hi, yes, I noticed that and reversed but made no difference

    I need to save somehow the HSL of the sprite and then catch that value into the particle effect parameter... how is this done? Json?

    You can create a variable inside the DIAMOND object (we can for example call the variable "hsl"). Upon creation of the DIAMANTE object you can assign the random value you want to the variable. At the time of particle generation, you can safely get the HSL value to copy the clicked diamond with DIAMOND.hsl.

  • I haven't downloaded your project, but from the screen you posted, I noticed an error.

    In your event you are destroying the DIAMOND object, and then trying to access one of its variables.

    Reverse the two events, and destroy the diamond after retrieving its values.

  • Just below a user experienced the same problem as you. You can try to use the same discussion to find a solution together: construct.net/en/forum/construct-3/how-do-i-8/not-export-game-please-help-166768

  • Without information, I don't see how anyone can help you.

    I'll leave you with the link to the section of the manual dedicated to videos in Construct 3: construct.net/en/make-games/manuals/construct-3/plugin-reference/video

    If you can't solve it give us more information, or post a screen of the events that are giving you problems.

  • First thing, even if it surely won't solve anything, is to try to autilize another browser where you definitely don't have caches or similar things saved, and test if the same error occurs.

    Next, since you said you don't know if this occurred after the C3 update, I suggest you try to downgrade the Construct version, and check if the error occurs anyway.

    Finally, if you still can't fix it, try creating a new project, and copying the various project settings into your project (before doing this make a backup copy of your project so you can recover all your settings in case the problem doesn't resolve).

    Unfortunately, since we don't get a specific error from the export log, we have to proceed by trial and error...

  • Without more information I think it is very difficult to help you.

    What changes did you make from version 1.0.4 to 1.0.5?

    Did you change project settings, add/change plugins or application signing options?

  • If you have a request or suggestion for Construct 3, I suggest you post it in the platform created by the developers (I don't think this forum category is suitable for these requests): construct3-21h2.ideas.aha.io