Swing Copters...From The Ground Up

3

Index

Attached Files

The following files have been attached to this tutorial:

.zip

swing-copters-assets.zip

Download now 195.54 KB
.capx

swing-copters.capx

Download now 328.31 KB

Stats

16,339 visits, 37,340 views

Tools

Translations

This tutorial hasn't been translated.

License

This tutorial is licensed under CC BY 4.0. Please refer to the license text if you wish to reuse, share or remix the content contained within this tutorial.

Published on 11 Aug, 2017. Last updated 19 Feb, 2019

We don't want our image to cycle through the frames, so we have to set the animation speed to 0. To do this, click Default from the Animations window and set the speed to 0 in the Properties panel.

You can now close the Image editor.

Position obj_Background at the top left corner of the Intro layout or type 0 in the x and y fields.

We will now add the clouds and the title sprites. The clouds image can be found in the Background folder and the title in the HUD folder.

Put the clouds on the Midground layer and set the origin at the top center by pressing 8 on the numpad or type 172 and 0 in the x and y fields. Set the animation speed to 0.

  • 2 Comments

  • Order by
Want to leave a comment? Login or Register an account!
  • dazedangels We us this counter for the Medal screen. If your score is 10 and you die then on the Medal screen. Start at 0 and increase by 1 every 0.07 seconds until 10 is reached.

    youtube.com/watch

    Check this vid at 0:36.

    Hope this helps.

  • Why are we creating an event in "Game Over" to add 1 to ScoreCounter every 0.07 if ScoreCounter isn't equal to Score? What is ScoreCounter doing, if the game is over?

    "-System: Every X seconds, where seconds is 0.07"

    Thank you.