View a comprehensive history of all the new additions in Construct 3 since the first release.
New examples 'Jetpack', 'Orbiting platforms', 'Raycast teleport'
New examples 'Ceiling trap', 'Shy ghosts', 'Switch blocks'
New examples 'Mesh platforms', 'Fire bars', 'Follow path' and 'World to HUD position'
Cordova export: add Android 11 and iOS 14 to minimum supported version lists
New examples '4-direction bomber', 'Invert gravity platformer', 'Ladder climbing', 'Level selection'
Animations editor: support pen pointing devices
Animations editor: shortcut to zoom in and out using a pen device (press Z + drag)
Tilemap bar: allow for single finger scrolling when the scroll tool is explicitly selected
New examples 'Dynamic camera system', 'Mask effect puzzle' and 'Level editor template'
Text: support for mesh distortion
Drawing Canvas: support for mesh distortion
New example projects 'Card memory match', 'On-rails shooter', 'Tilemap switching'
Keyboard shortcut F9 to reload all scripts from project folder
Scene graph: add a 'Select mode' property to root instances
Scene graph: 'Create hierarchy' option for actions that create objects
Network requests in local & remote preview now can serve project files
iframe: displaying local project file HTML now previews correctly
Animations editor: support mathematical expressions in image point and collision polygon inputs
Audio: 'Add remote URL' action, allowing playing audio from a URL
Voice recorder example: add button to play recording
Game Recorder: use MPEG-4 H.264 / AAC recording formats if supported (for an upcoming version of Safari)
Include project name for folder projects in recent projects list
Timeline bar: allow for timeline scale less that 1x using Ctrl/Cmd + Mouse wheel
Timeline bar: add more feedback when dragging keyframes
Loading message in preview in case it takes a long time to start up
Mesh distortion: now also transforms image points according to mesh
Scene graph: option in 'Add child' to transform with parent's Z elevation
Start page: tags for examples, and browsing by tag
Tiled Background: support for mesh distortion
Add 'Mesh distortion' and 'Mesh relative displacement' advanced examples
'Voice recorder' advanced example
Game Recorder: 'RecordingType' and 'RecordingFileExtension' expressions
'Spot the difference' template
'Skeleton hierarchy' intermediate example (demonstrating scene graph)