View a comprehensive history of all the Construct 3 SDK updates since the first release.
SDKv2: fix instances not stopping ticking when destroyed
Support for Linux wrapper extensions
Editor: add IAnimationFrame.GetBlob()
Add runtime.sdk.getObjectClassBySid()
Fix wrapper extension messaging not working (regression)
SDK v2: fix error using layer parameters
SDK v2: fix debugger crash calling _getDebuggerProperties()
Ensure script interfaces initialized properly for instances created when loading savegame
Move SDK-specific script APIs to special runtime.sdk class
Add runtime.sdk method createLoopingConditionContext()
Support modules with AddRemoteScriptDependency()
Support modules with "external-dom-script" dependencies
Fix crash using "animation" parameter for behavior added to non-animated object
Fix 'Set up TypeScript for addon' not working
SDK v2: add _triggerAsync() for instances/behavior instances
Add IRuntime.sendWrapperExtensionMessage{Async}()
SDK v2: plugin/behavior runtime scripts are now modules
SDK v2: add IPluginInfo & IBehaviorInfo SetRuntimeModuleMainScript()
Add IPluginInfo & IBehaviorInfo AddC3RuntimeScript()
SDK v2: remove support for "inline-script" dependencies (use another runtime script instead)
Fix 'Set up TypeScript for addon' not working
SDK v2: support TypeScript for editor scripts
SDK v2: fix tick methods not working correctly
SDK v2: savegames support not working correctly
SDK v2: support "supports-worker-mode" field in addon.json
SDK v2: update TypeScript definitions for addons
Behaviors: delay calling _postCreate() until hierarchy ready
Add DrawMesh() renderer method for editor
SDK v2: support "autocompleteId" option for string parameters
SDK v2: support "min-construct-version" field in addon.json
SDK v2: fix _setTicking2() listening for wrong event
SDK v2: fix runtime crash after destroying a ticking behavior instance
SDK v2: Add IRenderer.setBlendMode()
SDK v2: Add IRenderer.drawMesh()