View a comprehensive history of all the Construct 3 SDK updates since the first release.

7 favourites
Fix CreateDynamicTexture options not being used correctly in editor
6 favourites
Support newer wrapX and wrapY options in CreateDynamicTexture in editor
5 favourites
Add IPluginInfo.AddCommonSceneGraphACEs()
4 favourites
Add IProject.GetProjectFileByName() and IProjectFile interface
4 favourites
Add IFamily.SetMembers()
4 favourites
Add IContainer.RemoveObjectType(), IContainer.IsActive()
5 favourites
Add editor IProject methods GetObjectTypeByName(), GetFamilyByName(), GetObjectClassByName()
5 favourites
Add IAnimationFrame.Delete(), IAnimation.Delete(), IObjectClass.Delete()
5 favourites
Add IObjectType.GetAllInstances()
5 favourites
Add IWorldInstance.GetLayer(), IWorldInstance.GetLayout()
5 favourites
Add IObjectInstance.GetUID()
4 favourites
Add ILayer.GetLayout(), ILayout.GetAllLayers()
5 favourites
Add runtime WorldInfo methods to alter Z order
10 favourites
Add mesh distortion SDK APIs
9 favourites
Allow boolean properties in Cordova plugin variables
9 favourites
Add IPluginInfo methods SetAndroidXEnabled(), SetGooglePlayServicesEnabled() to configure Cordova Android exports
5 favourites
Change 'color2' to be an allowed shader uniform since some effects appear to already use it
7 favourites
Add OnPropertyChanged/SetPropertyValue/GetPropertyValue methods for behavior addons
2 favourites
Ensure effects log error if using a reserved uniform name
6 favourites
Add DrawingCanvas GetImagePixelData() method
6 favourites
Add renderer methods CreateDynamicTexture(), UpdateTexture() and DeleteTexture()
2 favourites
Possible crash opening Addon Manager with invalid addon in safe mode
9 favourites
Addons using unsupported features (e.g. variadic parameters) now show a message on startup instead of crashing the editor
4 favourites
Construct will now refuse to load addons using unsupported parameter types, including variadic condition/action parameters. See this thread for