View a comprehensive history of all the Construct 3 SDK updates since the first release.

7 favourites
Add missing SDK functions for plugins to preview timeline changes in Layout View
10 favourites
Add support for WebGPU in preview only and off by default (intended only for porting effects)
5 favourites
Themes: add "mainmenu" class to main menu and its submenus
3 favourites
Add editor method IProject.GetProjectFileByExportPath(path)
2 favourites
Ensure 'target' property for AddCordovaResourceFile() is really optional
7 favourites
Add runtime event "beforelayoutstart"
4 favourites
Fix HandleWebGLContextLoss() method not working (regression r324)
2 favourites
Make OnCreate() method optional for SDKTypeBase and SDKBehaviorTypeBase
4 favourites
Cordova exports: ensure resource-file tags go inside platform tags in config.xml
13 favourites
Add support for WebGL 2 shader variants for effects
9 favourites
Enable WebGL 1 extensions OES_standard_derivatives and EXT_shader_texture_lod (where available)
6 favourites
Add editor setting to limit editor/preview to WebGL 1, to help test shader variants
6 favourites
Add effect category "tiling"
3 favourites
Add zNear and zFar uniforms for effects
7 favourites
Add IPluginInfo.AddCordovaResourceFile({ src, target, platform })
4 favourites
Data editor: new CSS variable '--spreadsheetview-highlight-font-color' for highlighted cell text color
6 favourites
Fix some effects not working correctly when source image rotated on its spritesheet
5 favourites
Add DispatchScriptEvent() helper method
5 favourites
Add IPluginInfo methods SetIs3D(), SetSupportsZElevation(), SetSupportsColor()
5 favourites
Add IWorldInstance methods SetZElevation(), GetZElevation(), GetTotalZElevation()
5 favourites
Add IWebGLRenderer methods SetCurrentZ(), GetCurrentZ()
9 favourites
Add support for sampling depth in effects
5 favourites
Add devicePixelRatio uniform for effects
5 favourites
Allow exporting with all-whitespace content for Cordova plugin variables