zyblade's Forum Posts

  • Really interesting .cap^^ Just like allways if you post something <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm too curious right now, gonna look more into your cap and combine things^^. Is it possible to move your particles slightly in one direction?

    And how you managed it, that the particles won't "slide" a few cm behind the mouse? Still looking how to turn it on/off xD that slide lol. Really interesting .cap, as I said :P, thanks again for that.

  • No, it's really 404, check your pms in a few minutes.

    I also recognized, that I interchanged the buttons <img src="smileys/smiley36.gif" border="0" align="middle" />

    S and X for the left thing, D and C for the right ones^^.

  • Ahhh! It's the clamp thing ><.

    I spawn the particles with "random" + sin/cos.

    Is there any other way to spawn the particles in a circle?

    Because..

    Without clamp, I don't know, how to tell the Sprites to keep away from the center^^

    And random picks numbers that are(sometimes) below the number "clamp" allows. That's why they get stuck at the same place and it doesn't look good. I find out what's wrong, but still wondering how to fix this.

    edit: Got an idea, I'm sure Tulamide knows how to make a selfmade "random"-function. I need one where I can make random(60,120) so I get only numbers from x to y. Can I do that with expressions and events?

  • Time to post my .cap.

    Left number is how big is the circle.

    Right one makes the hole inside bigger.

    There is still a "bug". If I set the rate to 600,

    The particles doesn't "fillout" the circle evenly.

    Sometimes, one part of the circle isn't even filled with particles.

    Is it my random method? Or what is it...

    http://dl.dropbox.com/u/26932498/particle_spriter.cap

    Right now, the rate is 350. With 600 you can see what I mean^^.

    Another small thing..If I set the fade to 1000/1000 like the particle object has, it's getting really laggy with even 400 rate. Is it because of my formula?^^ Maybe it could be less complicated/cpu consuming.

    thanks for your help. <img src="smileys/smiley1.gif" border="0" align="middle">

  • I nearly finished my "circle" <img src="smileys/smiley4.gif" border="0" align="middle" />

    Just one question now: How to change the "rate"

    I managed the circle by spawning a sprite(allways) with sin/cos and stuff.

    But there are too few particles on the screen.

    I tried: allways condition, on every milli second(even tried on 0.01 ms, but didn't worked ><) Also tried to duplicate just the "allways" event with all expressions in it.

    But then, he draws the sprites almost at the same place, looks weird :S.

    How can I tell him to spawn more sprites ad once?

    Timescale just make things faster, raise the "fade out time" isn't really nice to make "more" particles.

  • That was exact my thought, and then I remember, someone said, sprites as particles would be cpu consuming? Or is it only, when I make them solid?

    edit: ok, nevermind. I already experiment a little with math expressions <img src="smileys/smiley1.gif" border="0" align="middle" /> Thanks for the hint^^

  • Well...I guess you're right.

    Too bad^^

    At least, I managed with tan('var') * xx to set the gravitation angle to a nice curve xD.

    If someone, who is technically adept to implement such things, will decide to help me with that, just pm me.

    (difficult sentence for me) <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Nice nice^^

    Is it hard to implement radial/tangencial functions to the particle options?

    Because I attached it to the mouse by replacing the coordinates with mouse x + y and it doesn't look very smooth.

    Don't think I wouldn't cherish your help, it's great.

    If you play a bit with the particle editor, you see what I meant hopefully.

    edit: right now I test around with a few values. I come back if I get something good^^.

  • and why noone has talkd about this forum scirraconstruct.ru/forum/viewtopic.php ?? it made my life much much easier)

    maybe because not everyone knows the russian language <img src="smileys/smiley2.gif" border="0" align="middle" />

    For your problem..could you post a screen, so everyone have a look whats going wrong exactly, what happens, if you change the resolution? :)

  • Yes, I mean in realtime.

    A few things like tangential options are nice and you can make forms like this:

    <img src="http://dl.dropbox.com/u/26932498/O.jpg" border="0" />

    I'm not sure how to do that in construct.

    But thanks for the link lucid.

  • Hi,

    by searching around particle effects in the internet I found an interesting editor and was wondering, if we could implement such an editor in construct.

    First question is: Is it allowed to post a link to that engine or is it forbidden? Also uploaded only the particle editor from it. There is an open source version of it too.

    Screen:

    <img src="http://dl.dropbox.com/u/26932498/particle_editor.jpg" border="0" />

    editor:

    dl.dropbox.com/u/26932498/Particle%20Editor.rar

    Thanks

  • Yea, that's better^^, thanks.

  • Thank you, everything is fine now

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  • I won with a bet on red xD

    10:09! Pretty close

  • I added a mp3 file in musics and a wav file in sounds.

    (rightclick sounds/music -> add sounds/music)

    I tried to play from resource if I press s key.

    But If I click on the resource list (play music from resource) It says, there are no files.

    The list is empty. The test.cap is 25kb..the soundfile I added more than 1mb.

    Its pointless to upload the .cap without the music in it I think^^..

    Could you make a very basic example? (I use construct 1.2)