zyblade's Forum Posts

  • Here a sample .cap.

    Not the best technique, but it works

    http://dl.dropbox.com/u/26932498/enemy_spawn.cap

    Shooting on Key X

  • Still didn't look in the .cap, but it sounds awesome!

    But how the timescale effect, affects the speed in replay?

    I tried it one day, but of course, the speed I've recorded each value,

    the same speed it's replaying^^. But I understand the timedelta thing

    Maybe because your really big pm lol.

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  • Heyyy Mr. Miller,

    the good news is,

    Tulamide explained me a few things so I know now everything

    I need to know about the S plugin.

    and the...good news is

    I will now make a replay system.

    So, no bad news today

  • Okay, a last question

    For the normal array object:

    In my selfmade .cap, where I record my x position, I created my array.

    I've set the index to global('Step'). And "Step" will increase at any movement

    the player makes. So the array record at the 6th step that I make, the 6th

    x position. I made "on key is down "T", the global('Step') is allways 5!

    And at every second when I press T and,my text will give me allways (for example) 52. Because on my 5th move I was on x=52. I could easy change my .cap to replay or rewind any move.

    I only have to say: global('Step') begin at 0 and +1 for every step or just -1 at the index you are right now.

    Sorry for that long text...

    Now with the S-plugin

    if I look at the currently "index", with allways -> text set to -> S.n({"warpX",5})

    I not getting allways the position I made on the 5th step. I get an updated

    value, that shows the currently x position and changes if I move.

    edit: tulamide, I saw you are from germany, I could sent you a pm in german.

    Maybe you understand then better what I mean, because my english isn't the best.

  • Ok, I know why I thought it didn't worked.

    S.n({"warpX",5}) would give me allway the 5th variable.

    So if I read S.n({"warpX",5}), and at this second I was on x = 191

    then the value in the text has to be allways 191? But after 5 steps it changes to my

    currently x position :S.

    WIth the normal array object, when I set the Index to 5, I allways will get the same value.

  • Won't work like that :/

    http://dl.dropbox.com/u/26932498/Braid% ... 099.96.cap

    Here is the .cap. scroll a bit down and you see the text2.

    I really tried many variations..

  • I tried: allways-> Text: Set text to S.n({"warpX,0"})

    And it crashed :/

    I have the s plugin, the array warpX(from Toralords .cap)

    The array records my "x" positions.

    I want to jump to any x position I want.

    For example, I want to to jump to the x position where I was on the first second.

  • Would that help?

    edit: and if you need the laser to covers up more exactly at edges, click on "Bullet", while

    you are at the layout editor, left select Collisions(properties category) and select "point".

  • Hi there,

    anyone know how to set or get the index of an array from the s-plugin?

    With a normal array it's easy: Set value at x

    But how to do that with the S-plugin?

  • Download the tutorial made by "deadeye".

    --------------------------

    Here are lessons 1 - 5 of the tutorials: http://www.box.net/shared/1nls24ni8d

    edit: Ok the first link are the newer tutorials. Won't see any enemies there.

    Watch these^^ They are outdated but I think the enemie killing-system works fine

    --------------------------

    Here are lessons 1 - 9 of the old outdated tutorials: http://www.box.net/shared/1zzgt8pov4

  • The only thing i didn't figure out is, how to replay everything slowly.

    Timescale is impossible, because it won't affect the replay at all.

    I only could replay every 2nd frame. I'd call it "fake slowdown" lol.

    Maybe someone has an idea or I will figure it out anytime soon.

    Until then, I will make the replay system without a slowdown on the replays.

    edit: I didn't mean every 2nd frame, that would be a fast forward

    I mean replay every 0.5 frame...can't explain it in other words^^

    But it won't look fluently.

  • I wonder if this can be adapted somehow to make a replay system for sports video games? I've never been able to figure out how to do that in Construct.

    With the normaly array(like I used), I could do that.

    With the S-plugin, I have to test it out how to manipulate the position of the arrys X index.

    But yeah, why not .

  • I looked into the example with the s-plugin, made by toralord.

    The s-plugin may increase itself by adding a new value if I choose "how to add --> insert"

    Shiru, you asked me for a tutorial. As I wrote, toralord already has posted a nice .cap

    in this thread-> http://www.scirra.com/forum/viewtopic.php?f=8&t=6291&start=20

    scroll down a bit and download it.

    You need the Splugin to open it.

    link: http://dl.dropbox.com/u/1013446/New%20folder%20%286%29/s.rar

    If you anyway want me to do a tutorial to understand how the whole thing works,

    then just reply here and I will make the tutorial, based on toralords .cap.

    Because its much easier with the s-plugin .

  • If I change the size by "allways --> my array --> set size " to my count variable which increases whenever I move, It gives 0 all the time...if I press reverse I am in the upper left corner :/