zyblade's Forum Posts

  • If you still have problems. Post the .cap.

    Good luck with your game.

    edit: Oh man, you post faster edits than I can blink lol. Hm, I only know, global objects will pass through layouts. Maybe newt has an answer

  • Dunno what you are doing wrong.

    Here my megabasic example for that xD

    http://dl.dropbox.com/u/26932498/righthand.cap

    Don't complain about the graphics <.< I was lazy...

  • Am I reading right or did you set the position of the sprite2 to the image point, thats also on sprite2? If you have a hero, put the sword, to the heroes image point.

    Allways -> Sprite2: set position to object Hero (image point "righthand")

    Of course, you have to set that imagepoint at the hero before.

  • Just put the textobject in an extra layer and set the layer Scroll x rate and scroll y rate to 0.

    Click on the layer and the options will appear on the left.

  • Okay..because the y of my player is greater than the tree (if I am below it)

    so I am also greater(higher) than the tree in the sorting order.

    Thanks for the explanation .

  • I don't know, why it works, but it works. Thanks Arima!

  • I've created a tree. Told the player to be infront of that tree if player.y is greater than the tree.

    Set the hotspot down to the treeroots. And the same thing I did for player.y is less.

    So the player is behind the object.

    Now, I don't want to make for each tree a new sprite. I take the same tree. But of course

    that method won't work anymore :/.

    I don't want a system like Filmation(like R0J0hound did) lol, it's too complicated. And it's not necessary I think.

    Is there a way to use the same tree sprite and being behind both or even between them?(in the y axis)

    edit: And please don't tell me to make another layer for it xD

    A forest would take too many layers

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  • Maybe this link will help you:

    If not, I would stick with Jayjays suggestion

  • There are 2 downloadable .cap files. I'd prefer the second one.

  • Or you put after the "play channel 1" command, "channel set position to 0.

  • You're welcome

    If they glitch through the wall anyhow, try to make the wall a bit thicker.

    Happened to me just while testing it.

  • Give the enemies, the 8 direction behavior.

    Make an event: for each(you find it at system -> loops) [your enemie sprite] -> start ignore user input(you can find it at the '8 direction-tab(on your enemys sprite))

  • How about, making them also solid XD.

    edit: Oh wait, they will go anyway through it...just a second

  • Click on the layout editor on your wall and click left at the table: groups -> attributes --> solid.

    Once your wall is solid, the player wont go through it.

  • I couldn't resist >< because I like Boss mobs!

    http://dl.dropbox.com/u/26932498/enemy_spawn_boss.cap

    after killing 10 normal mobs, BOSS spawns xD