I am planning to make a little tutorial later, with a sample .cap.
It's done with a few arrays that record any move that i make.
The FPS are 60 with 5-6 arrays, so everythings works at the moment.
It's a bit RAM claimed^^...so it takes 100mb now, because I have no
dynamic arrays :C. Maybe to save the information to a file or make
rewinding time maximal for 10 seconds and then it reloads.
Then it will be much less RAM claimed.
Shall I make a tutorial with the basic function or explaine everything
(like, how works the array) so everyone understand it?
for the advanced construct users:
For rewinding like in Braid(infinite rewind until you are at the level beginning)
At the moment i browse through the index of each arrow forwards and backwards.
I have to predefine the array size..so if I make the array 400 in the width. I can only
rewind the time 400 steps backwards. With no dynamic array it impossible to set the size of the array at "realtime" because it will clear itself and the information are deleted :/
Any Idea? Maybe make every 400 steps a file that saves the values and for every file
a counter variable gets +1, so I can call the files backwards lol. Maybe with dynamic file names(_1,_2,_3). Like that each array could be 400 in a size and the time rewind is infinitly like in braid.