zyblade's Forum Posts

  • Thanks for that info.

    The S plugin thing seems good, but can't get it to work anymore.

    The .cap seems corrupted :C. I tried already an older version of Construct.

    Edit:Ah now it works, had to update the s-plugin to a newer version

    Will try it out and improve my .cap

    Thanks again.

  • Thats ok, main thing is, it works now .

    If you have any questions, don't hesitate to ask.

  • I am planning to make a little tutorial later, with a sample .cap.

    It's done with a few arrays that record any move that i make.

    The FPS are 60 with 5-6 arrays, so everythings works at the moment.

    It's a bit RAM claimed^^...so it takes 100mb now, because I have no

    dynamic arrays :C. Maybe to save the information to a file or make

    rewinding time maximal for 10 seconds and then it reloads.

    Then it will be much less RAM claimed.

    Shall I make a tutorial with the basic function or explaine everything

    (like, how works the array) so everyone understand it?

    for the advanced construct users:

    For rewinding like in Braid(infinite rewind until you are at the level beginning)

    At the moment i browse through the index of each arrow forwards and backwards.

    I have to predefine the array size..so if I make the array 400 in the width. I can only

    rewind the time 400 steps backwards. With no dynamic array it impossible to set the size of the array at "realtime" because it will clear itself and the information are deleted :/

    Any Idea? Maybe make every 400 steps a file that saves the values and for every file

    a counter variable gets +1, so I can call the files backwards lol. Maybe with dynamic file names(_1,_2,_3). Like that each array could be 400 in a size and the time rewind is infinitly like in braid.

  • Here an example: http://www.mediafire.com/?xfsuzkmqnafxaxs

    You don't need to add the custom movement behavior. Sometimes

    it's just helpfull

  • Hi there,

    I am trying to get that time rewind effect like on Braid.

    Arrow keys(movement), shift(jump) and a(time rewind) are used.

    <img src="http://dl.dropbox.com/u/26932498/Temp2%202011-04-22%2003-06-26-99.gif">

    Youtubevideo with a test with sound -->

    Subscribe to Construct videos now

    [Ver. 0.2] changes:

    • now animations and animation angles are correctly reversed also

    Ver. 0.2:

    http://dl.dropbox.com/u/26932498/time_rewind_V0.2.exe

    [Ver. 0.1]

    • rewinding position(x,y) of player
    • animations and other stuff won't rewind yet

    I will update this post if I got anything new.

  • Add to your sprite the custom movement behavior.

    (click while on layout editor on your sprite and left "behaviors --> add")

    Then you can go to the event sheet editor, make a condition(like allways or whatever)

    and the new action "yoursprite --> custom movement behavior --> expressions".

    edit: oh ok you already edited your post^^ I was too late

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  • Hi,

    is it Sprite[CustomMovement].XSpeed what you need?

  • Hi there,

    I was using the animator, making a hitbox for my collision.

    I rightclicked the frame and clicked "copy collision mask to each frame"

    and all collisionmasks were deleted. Setting up

    80 collision boxes by myself is a bit much.

    I doesn't happen to any new projects. Only on that.

    Is there anywhere a setting I have to change or something?

    Thanks in advance

    edit: ok, found it out. The Sprite was buggy. Created a new one and it worked again.

  • Hello,

    I was earlier getting an real light.exe and can't find where i got it from.

    The question is, how he/she was made the light that good?

    Bumpmapping?

    Well,..here is the link, maybe someone can figure out how it's done^^.

    http://www.mediafire.com/?jvmfm4ucgdhkh9o

    Controls: Arrow keys and mouse left/rightclick.