zenox98's Forum Posts

  • If you keep a track of Ashleys twitter, he has said the next beta includes a new NW.js.

  • As Littlestain alludes to - compressing images is only of any use to the download size. C2 still has to uncompress them back into BMP in order to render them to the canvas.

    Here is a previous post with a lot more info:

    Memory usage

  • Haven't looked at your file, but a few tricks I find are really useful are:

    Use multiple Event Sheets - this will enable you to try many different variations of game mechanics by just 'Including' the relevant sheet.

    It also enables you to pinpoint problems much quicker as you don't have to trawl through reams of Events.

    I generally have separate Event sheets for things such as: Globals, Controls, Collisions, Scoring, Baddies, Loading, Saving, etc.

    Readability is better.

    Just my 2 cents

  • For some reason I cannot download from that site without disabling lots of my security blocking addons :/

    Usually, for game over triggers etc, I would use Global variables, so that for instance, when Lives < 0 Set 'GameOver' = 1.

    Then in another part of the program - I would use a different Event sheet, as I find just adding and removing bits easier if they are on their own Event sheet - you would just have a single check for the Global 'GameOver' = 1 and go to your game over Layout or display GameOver text routine.

    Is this the type of thing you mean?

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  • The only definitive way to run locally is either on your own webserver or to export using NW.js.

  • Hardly your fault. Many of the examples and tutorials need updating to replace webstorage with localstorage.

  • What's the tutorial?

    There are a lot of these save game tutorials and examples on here that unfortunately are using the - now deprecated - webstorage object. Swapping the method for the new localstorage object shouldn't be too difficult.

  • melilhck

    You can bypass the posting restriction by just adding a space in the URL, usually in the HTTP section.

  • In your project works perfectlly fine when i try it, even when i import a different sound...

    hmmm could it be that something in my game is making it sound lousy ?!

    Hard to say, but it does sound likely.

    Start to try and debug.

    Look for all events that reference the file and disable them. Then re-enable step by step to hopefully pinpoint where it starts to go wrong.

  • OldieSteve

    Hardly

    The jump isn't quite right, I notice. I recently came across an interview with Mathew Smith - the MM god - and he explains the jumping mechanic in pixel movements, so I'm going to re-visit this soon.

    BTW I'll be removing the link soon as it was never meant for public consumption - don't want any letigious action!

  • Hello thx for the fast reply,

    Original audio

    htt p ://ww w.mediafire.com/listen/clmekuqrdewnw76/goodAudio.wav

    Construct 2 playback

    htt p ://ww w.mediafire.com/download/d232e6rochz0g0w/badAudio.aif

    Im running win10, and testing in chrome

    I tested that file and it imports and plays fine for me in Firefox, IE and NW.js (chromium). Unfortunately I can't test in chrome.

    Does the attached file - using your wav - play correctly for you?

    Testwav

  • Hello,

    this is my first post here so a big hello to everybody !

    Like i said in the subject, i'm having some audio problems in construct 2

    some audio files i import to construct 2 get distorted and streched. The first time i imported a file i almost blew up my speakers because it was so distorted and a clip thats a 0.5sec long got streched to 10 seconds...

    I export all my audio at 16bit and 44.1kHz

    i tried to post audio examples but unfortunatelly im a newbie here and it wont allow it

    Cheeers

    You can get around the link posting restrictions by adding a space in the URL, usually in the HTTP part.

    It would help us to help you if you provided a .capx and also one of the audio files that corrupts.

    Also, give us a few details on your system, such as OS version etc.

  • For me this returned the same value as it began with

    It works for me, for instance:

    Set MyText.text to round(10.2345*100)/100 - returns 10.23.

    What value(s) where you testing?

  • mystazsea

    hey beard is there any way you could repost the link to the capX

    The link is broken 404 error file not found

    cheers

    Beard has not been on here for over 4 years.

    Also, there is no .capx, this is for Construct Classic.

    The link in the original post - https://app.box.com/shared/3sz5684xgk - still works for me.

    The needed Input plugin can still be found on the old forum HERE.

  • I would love to see your Jetpac and Manic Miner games. you have a site where I can go peek?

    GemX? you mean that Amiga game?

    Yea from the Amiga.

    Last time I worked on MM was around 2013 - prob on a backup drive somewhere.

    I did find a dev build on dropbox that I used for testing different mechanics. See if this works for you:

    MM test