zenox98's Forum Posts

  • Errrr......scary

  • You can create a standalone version by exporting using NW.js, or if you want it to be playable through a browser, then you should export as HTML 5 and upload all the exported files to a hosting service such as Dropbox etc and provide them with a public link to the index.html.

    edit

    Ninja'd by Kyatric

  • I have set my project to autosave every 20. The autosave is stored in a autosave file. Yesterday the power ran out while i was working on my project. I hadn't saved for a long time so when the power came back and i opened my project alot of things was gone since i hadn't saved in a while. But the autosave has all the data. The problem is when i try to open my autosave it says that the document is empty and error. There must be a way to use the autosave, what would be purpose for them existing otherwise?

    It's all covered in the Manual, which includes:

    [quote:15n1bh4c]In the event of a crash, power failure, or even just accidentally closing and not saving, the project can be recovered from the last autosave by renaming the file with the .capx.autosave extension to just .capx and opening it again.

  • AlienInvader

    I too am having a similar problem. I am a newbie to C2 and have been doing a few tutorials. Some required several Functions which worked. I started my own project and inserted several Function objects without a problem. A day later I can no longer add any more. I even tried a new project and found that I could only add one Function, thereafter the Function object disappeared from the insert object palette. I have checked the installation folder and the plugin folder is there with- common.js - 1 KB, edittime.js - 5KB, PluginIcon.ico - 10KB and runtime.js - 7KB files in it. Any ideas would be appreciated. Thanks.

    C2 R216 (free) on Win 7

    It would be better to create your own report so that you can include a .capx that shows the problem, as required.

    Are you sure you just haven't hit the free version limitation?

    i.e. have you hit any of the following, such as 4 Layers, 100 Events etc?

    [quote:n9owrh52] A maximum of 100 events in a project

    A maximum of 4 layers in any layout

    A maximum of 2 effects in a project

    No folder organisation in the project bar

    No event search

    No configurations bar

    No Families

    No Preview on LAN

    Not allowed to be used for commercial purposes (however, it can be used in education and other non-profit organisations)

  • OldieSteve

    Are you using the Steam version? If yes, then Steam should do this - nothing to do with Scirra.

    If not, then just download the latest stable from the footer of the forum.

    IF you can't update for some reason, let us know what version you have - it's easy to alter the file for any version (as long as newer features are not used).

  • I couldn't download without allowing cookies (no chance) but have looked at the amended LittleStain version.

    Good work, OldieSteve.

    Nice and simple, with good gameplay.

    Now stop being so hard on yourself!!!!

  • Tried again and left for a while - also ran in debug - and it does throw the error. It's interesting to watch the number of sprite3 creations as, for me, it created more than 50 before crashing. Changing from the variable check to sprite3.count seems to stop it going over 50, but it still crashes.

    It's going to need a more qualified eye than mine, I think.

  • The bullet behavior might be an alternative option to try while waiting for a response. It has a property that allows it to bounce of other objects.

  • Moved to Construct 2 General, as it is a more appropriate place for 'Discussion and feedback on Construct 2'.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • <rant>

    This is still broken. It doesn't crash, but the feature is worthless atm. No offense to ashley, but I don't see how he can make such an amazing program pretty much by himself and then flunk at making such a rudimentary but completely necessary feature. Lets be honest, this isn't a hard problem to be solved. At all. I could have solved this in middle school.

    But I am pretty sure it comes down to priority... But for Pete's banana flipp'n sake, it can't take that long to add this feature, to add it right, and do so in half a years time. It should have been included in the get go. It already has similar but less useful features (like selecting multiple tiles from the tile selector).

    closed bugs. Rubbish.

    </rant>

    Pointless posting in the closed bug section.

    Create a new bug report - as I suggested in your other thread - and it will then be actioned.

  • mcart

    A .capx is required or the report will likely be closed automatically by Ashley.

    Also, watch your language - this forum is used by many different age groups and profanity in any form is unacceptable.

    [quote:341gvari]

    I try only 176 and 216. Same s**t.

  • Fengist

    I'm on Windows 7 and I've tested this in FireFox 42.0, IE11 and NW.js and it works on all 3.

    At what point is it meant to crash?

  • I'm thinking of ideas for game mechanics and one of them has the player using a magnifying glass object moving around by mouse to find another object. Have any developers here created a game build that simulates such an action? I think I have an idea of how to achieve it with events but I wanted to know if anyone else has done this. Any help would be appreciated.

    Something like this?

  • dorfried

    This is really a job offer so topic moved.

    You should probably change the title to something more appropriate.

  • Thanks for your reply.

    If I set the tickbox property Global to Yes, the tickbox is always visible. Even when Im playing... And the colour is not aplied.

    In the next Layout you can set the tickbox property to invisible. The tickbox value is still accessible (easily tested).

    You say it doesn't work but without seeing your work, it's impossible to say why.

    It would probably be easiest to just do what LittleStain suggests.