zenox98's Forum Posts

  • DemantDigitalArt

    You are looking in the wrong place. - "Preload sounds" is a Property of the Project.

    Click on the Audio onject in the Project window (top right) and it's properties will show on the left of the screen. The 'Save/Load' property is there.

  • Many thanks, blackhornet.

    Looking forward to having a play with this.

  • As I recommended, you should really try some of the tutorials. What you ask is the very basics of using C2, and whilst I am all for helping others, I belive some effort should be made by the user or they will not really learn anything.

    Have a go at amending this yourself, and if you still can't do it, post what you've done so we can see where you may have gone wrong.

  • You can also get that message if you forbidding javascript from running, such as can happen when using the NoScript Firefox addon.

  • If you search for posts by Ashley with the parameter playstation or ps4 you return results, i.e.

    https://www.scirra.com/forum/search.php?keywords=ps4&terms=all&author=Ashley&sc=1&sf=all&sr=posts&sk=t&sd=d&st=0&ch=300&t=0&submit=Search

  • Oops zenox98 beat me to it!

    Ha!

    No matter - the more the merrier

  • adamu

    Is this what you are after? (uses latest stable r216 from link at bottom of this page).

    https://dl.dropboxusercontent.com/u/34306693/mygame.capx

    Some advice: You maybe should look at doing a couple of the Platform tutorials, as the way you have chosen to do your Events is not really the best way.

    Also, your memory use is already a bit large due to the massive textures you are using.

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  • Hi.

    When I have complete a level in my the, my game will save.

    Then I later wanna load my game, my background music also load from that point the music has been played to.

    I don´t wanna save my music when I save my game. How do I do that? Please, help thanks.

    There is a property of the Audio object called 'Save/Load'. If you set that to none, does that help?

  • adamu

    You can bypass the posting restriction by just inserting a space or two in the url, such as:

    ht tp: www. mygame/ishere.com/mygame.capx[/code:3ills6up]
  • You would speed up the help process considerably if you uploaded your .capx. That way, we can see what you've done and offer suggestions - or fix for you - any issues you may have.

  • vlobs

    Several problems with your file.

    Firstly, it's the full project - over 35MB - so is unlikely to be investigated. The guidelines state it should be a minimal .capx with steps to highlight the problem.

    Next it is using C2 release 178 which is very old - released on 19th Aug, 2014. All reports should be using the latest build, currently r216.

    Rebuild with the latest C2 and test again to see if issue is still hapening. Many bugs have been fixed since r178.

  • vlobs

    i can't post links, but how i can send my capx? i just changed the url now...

    Your link produces the following:

    [quote:1f9mu4ss]https://goo.gl/0PKLiO – this goo.gl shortlink has been disabled. It was found to be violating our Terms of Service. Click here and here for more information about our terms and policies respectively.

  • This is all covered in the manual and tutorials, especially:

    How Events Work.

  • But Why?

    If you try Search you'll find that Ashley admitted it was just an oversight and has been on the todo list for a while.

  • My company is trying to get a Construct 2 game onto the Wii U in the very near future, but it does not support WebGL particle effects.

    I need to start making the replacements, but I'm not exactly sure how to make non-WebGL ones in Construct 2.

    Could someone offer me some advice or point me in the right direction for this? Thank you.

    Matt

    Particles don't need webgl.

    East to check - add a particle object, set Project property 'Enable Webgl' to 'Off' then preview. Particles still work.

    Confirm by displaying the system expression 'Renderer' in a text field to see that it is using just the Canvas2D.