zenox98's Forum Posts

  • So um, shift right click drag select tiles to stamp doesn't work. still doesn't work. Is this ever going to be fixed?

    Its not like it should be that hard to make either. and its like the one feature the tilemap *needs* other wise there is no point to the tilemap at all apart from importing tilemaps from tiled.

    Better to post a .capx in the bug section - you could even use the built-in tilemap template for the .capx. That way, it's officially down as a bug and hopefully Ashley or whoever will take a look at it.

    Just for the record, I can't get it to work either.

  • mikkos9

    Hi.

    I have different layouts in my project, and in one of them I have a checkbox.

    I want that when the user select the checkbox (in a previous menu of the game), the colour of the player image change, but I dont know why I can't do it...

    In the checkbox layer's I set an action: When checkbox is checked-> "Set effect black/white enabled".

    But I check the checkbox, game starts and the colour isn't aplied. What can I do?

    Thank you so much.

    Make sure to set the tickbox property 'Global' to 'Yes'.

    This will alow the value to be accessible throughout the whole project, rather than just the Layout it is on.

  • You can't move an imagepoint via Events but you can have multiple imagepoints. Maybe that would be a way around what you are trying to do.

  • Interesting.

    Maybe integrate with Canvas or Paster to add a save png option?

  • busspeed

    The tutorial is correct. I suspect you missed something.

    Have you done the following: (from Page 7

    [quote:lz5eotv8]We don't want the player to control the SnailEnemy - we want to automatically control it. We can do this by setting its Default controls property to No, then using the Simulate control action.

  • zenox98 I am glad that you like it..

    My next work is releasing outrun plugin ...

    Realy?!!?? Outrun!!!

    Damn. Can hardly contain myself

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  • Bonjour, la france est un très beau pays et Paris une ville de qualité.

    It may be true that France is a beautiful country and Paris a quality city (Google translate) but remember this is an English forum and so posts should either be in English or provide an English translation.

    Thankyou

  • thank you , but i still need some help....

    i found out how to disable the drag &drop on a single sprite. in the second post you mention "set objects"

    can't find it!

    I added an event: onTouch --> System--Layer "some name" is visible--> add action:? where is "set objects"?

    thanks

    The 'set objects' refers to the object with the drag and drop behavior.

  • JesusJ, Iolva

    Please use English or provide an English translation.

  • Awesome.

    Works and looks a treat.

    Many thanks, Gigatron.

  • TheGameDoctor

    If you want to help, that's fine, but making the suggestion of deleting Events is a ridiculous suggestion.

    Please try to only post helpful sugggestions.

  • Try deleting some events and/or layouts!

    This is basically a troll post and totally unhelpful.

    I've already politely warned you.

    If you carry on, I will take action.

  • :D

    Please don't make pointless posts.

  • C3 is likely still a long way off, so keep monitoring the website for updated details.

    I would expect that translations will be easily implemented using external language files, so in theory, any language would then be able to be supported.

    At the moment, there is little point in even thinking about it until C3 is closer to an initial release.

  • The answer to your question is HERE.

    [quote:1a2bqbo1]We are going to provide Construct 3 in as many languages as we are able.