zenox98's Forum Posts

  • I think you are being far too hard on yourself.

    It is going to be frustrating at times - sometimes for quite a bit of the time - and I have often struggled for weeks on a problem.

    BTW, Jetpac and Manic Miner are two of the very first games I tried to recreate in C2 and I was quite happy with the result.

    My current is a little know classic called GemX.

  • LeuNoeleeste

    Click on the 'View' tab. Is there a tick in the 'Properties option?

    If yes, try 'Preferences/reset dialogs'.

    If no, then just tick to show.

  • OldieSteve

    I'm disappointed for you that you've had such a poor experience with C2, but if it's not for you, then it's not for you (sorry for the tautology).

    I've tried most game creation systems, and this is by far the most accessible in my opinion, and allowed me to fulfil my main ambition - to re-create old classics from the speccy and amiga days (no interest at all in mobile).

    If you give us an idea what you are interested in doing with the software, then we may be able to offer a more tailored response.

    For instance - I love point 'n' click adventures, and I don't think you can beat Unity with the Adventure Creator addon.

  • First time I've tried this. I like it. Simple but with good game play.

  • C2 could create this very easily.

    My advice - download the free version, look at the built-in templates and examples and try a couple of tutorials. I reckon after that, you could make a good stab at this game, and if you get stuck, feel free to ask for help in the 'How Do I' section at anytime.

  • Hi guys,

    I'm working on a turret defense game. I want the player to be able to drag&drop the walls between the rounds.

    My problem is, that once a path is set, the enemys wont change it and walk though the walls I moved into their way and ignore the new and shorter path.

    I would be very thankful for any tipps or maybe even a small example.

    Thanks and so long

    Quote from the Manual:

    [quote:nthe1neo]Regenerate obstacle map

    Determine whether each cell in the obstacles grid is an obstacle again. This is a very CPU intensive action and should not be used regularly. If only part of the obstacle map has changed, prefer to use one of the Regenerate region actions. Any changes made by using Add obstacle, Clear obstacles, Add path cost and Clear cost will take effect the next tick after this action. Note this means if you attempt to find a path immediately after this action, the obstacle map won't have been updated yet; add a 'Wait' action with a short delay to make sure the updated map is used in that case.

    Will this help?

  • You can't.

    Quote from the Manual:

    [quote:3n9u05uf]The page counts as hidden if the window is minimised, the page is in a different tab to the one being viewed, or on a mobile device when the app goes in to the background. When the page is hidden the game automatically pauses.

    Edit

    ninja'd by LittleStain

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  • Do you by any chance still have this capx ? The link doesn't work anymore ( 404 ) and I'd love to see how that random level generation works

    Thanks

    ( I know that this thread is over 2 years old, I tried to send you a PM but I don't have 500 rep yet ;-; )

    You may not have enough rep yet to PM, but you can tag users, so they get an account alert. sqiddster is still very much an active forum member, so a tag should hopefully get you an answer.

    sqiddster - Is this .capx still available?

  • If you navigate to the installation folder - for me, that would be 'C:\Program Files\Construct 2\exporters\html5\plugins\function' - is the plugin folder there?

  • est cpu is 50-76 on avrg

    image memory 9.7mb

    collision was going all the way to 900

    50-76 % sounds high - what does the profile say ?

    Memory is negligible.

    Collisions - is that 900 per second or tick? Either way, wouldn't cause an impact.

    What is the performance like when running one of the built-in examples, such as the Ghost Shooter or Space Blaster?

  • Problem Description

    After upgrading to 216, I can no longer insert Function objects. However, existing projects still run. I deleted all external behaviors and plugins, later then also C2. No luck, the Function is missing:

    Construct 2 Version ID

    216

    I'm using r216 and the Function object is available.

    Are you certain it isn't already added in the 'Projects/ Objects' window?

  • Seeing jank on a desktop is unusual.

    What does running in debug say about CPU, memory, collisions etc?

  • Another possibility....

    By default, the first Layer has the 'Transparency' property set to 'No', where as every new Layer has it set to 'Yes'.

    So if the first Layer is above the others, then only the background would show.

    Make sure this Layer is Layer 0 and is at the bottom of the list of Layers, or change it's Transparency.

    It really would make things much quicker and easier if you uploaded your .capx.

    Use a free service such as Dropbox, Google, Microsoft etc, save as a single file (.capx) and post the link here.

    To get around you not having enough rep to post URLs, just add a space in the HTTP part of the URL.

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  • I understand - not a problem.