Yung's Forum Posts

  • ramones: Wow! I can't thank you enough! That's definitely much better! Thanks!!

  • Hey sqiddster!

    Thanks for the pointers! Canvas plugin is exactly what I wanted, though I didn't manage to get the effect to 100%. I am sure there's a better way though. Do you have an example for your technique using sprites and masking, sqiddster?

    For those interested, here's a test along with the capx

    You will need rojohound's canvas plugin and codemastermike's timemanager plugin.

  • Hi guys,

    I've been wondering how to do a nice and efficient pie timer, and I found this example here, done with Javascript. Pie Timer

    Is this doable with events in C2, or do we need to create a plugin using the codes in the example?

  • If you are good with server side codes, there's a few examples here in the forums of a few members who managed to get multiplayer working, at least on LAN.

    Here's a good recent example by Juantar.

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  • Bought a copy of the book! Looking forward to reading it. Congrats Jayjay!

  • I tried something similar last time, and what I did was I create a 'slice of pie' image and instance it a few times, with each instance rotating an incremental value until it's a complete circle. Then the timer will simply hide away each slice of the pie. It did pretty well but it was a resource hungry technique, and probably a dumb one as well.

  • I am with mammoth, I got C2 during the pre-release, and the price alone is a steal compared to many other software. I guess if there's a clear roadmap to the progress, and how non compulsory *additional funding* could help accelerate C2's progress achieve the roadmap, then why not?

  • Very true, but with money comes options. Different way to tackle the problems. One would be to hire a talented programmer to focus on certain much needed areas, while Ashley and Tom could focus on other critical areas. Money can buy time that could otherwise be more well spend.

  • If this means getting Construct 2 up to speed to Construct Classic, I will gladly chip in some funds. However, I think if they want to do this, it's better to provide alternatives payment options for non-US users.

  • In my opinion, Construct2 is currently able to make a single player and the numerous games made is good example. But not having multiplayer fucntion took away the possibility of that type of interaction. I am thinking more along a stable way to make a 2 player online Pong game?

  • Voted for online multiplayer! Everything else has a workaround or can be tolerated but multiplayer components seems way harder to tackle for people like me. Keep up the great work!

  • well to help Lucid explain it, basically for a typical walk cycle animation, for example like this one;,

    <img src="http://atomicrobotdesign.com/blog_media/sprite_movement/images/gb_walk.png" border="0" />

    If, we look at the top row, there's 6 frames to depict the "walking towards right animation".

    Since every frame is a 'unique' piece of drawing, each will consume it's own space (ram or harddisk). If each is let's say 6 mb (not so big, just for comparison), the whole Walking "walking towards right animation" will take up to 6 x 6 = 36 mb, just for one animation!!

    So if you need alot of animations, like jump and walk and run, the total of the space the animation will take will be enormous! And that's just for one character.

    Lucid's Spriter basically solves this issues by instead of loading each unique frame of animation, the software and plugin will give each image a "Path" so to say, that it will follow. And this "Path" is much much lighter in size compared to traditional method.

    Hope this help explain a little.

  • Woot, you guys got yourself a customer! Can't wait to get my hands on this ! :D

  • Very nice update! The UI is a great improvement! Looking forward to give this a test run!

  • Would that mean like maybe position of each player, we store that at 100 and constantly update it, eliminating the oldest data, and compare and update it to the player's on position?

    Hmm...seems like multiplayer for your first game is kinda out of the pictures :P.