I've tried it and it doesn't seem to work. Basically I plan to use EaseTween to do an energy regen bar thingy.
I have two variables on a sprite, lets say Enemy.currentEnergy and Enemy.maxEnergy. I want to be able to input this two variables into the initial and target, so that once I call this regen thing, it will tween the value to my Enemy.maxEnergy variable.
I was able to pipe in another variable to the Duration so I thought if it's possible to do that with initial and target. Then it would be easy to tweak the values by selecting the enemy sprites and not touch the event. Perhaps there's a better way to do it?