Yung's Forum Posts

  • What's the advantage to using this compared to Tiled-Background?

  • Kyatric, that's a good tip ! But isn't adding a lot of global variable a bad thing? Or is that just a myth? I am not a programmer, so I don't really know better. :D

  • I don't get the C2 targets the client part. Wouldn't creating an extra 'client' that act as a host be able to handle some of the game logic? Not a full authoritative option, but for certain games (like most co-op) games, I think this should be sufficient?

    And nevermind, I always confuse Java and Javascript and Unityscript.

    From the looks of it, using your plugins, a turn based game is definitely doable!

  • Velojet: Thanks for posting this! From what I've read, it means that by the nature of plugins, it would be impossible to do the gamelogic using Construct 2?

    By the way, didn't Photon announced they are working on the html5/ java support?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • cesisco: Thanks for the link! I saw your example long ago and thought it was cool, but it kept crashing if I move it too fast.

    Thanks for the help everyone. After quite some time of researching, this is the version I am going for, as it's easiest for me to understand and implement, without going to UID picking and looping.

    Here's the capx, for those interested. It's not perfect, but it's good enough for me.

    If any of the expert has a better and proper way to implement this, please do share.

  • space Ape: Thanks for the idea! I tried the particle, though it seems promising, it wasn't exactly what I needed. Besides the settings to get near what I want would not be good for performance. But it's definitely a good start.

    I already have that one effect for the slashed effect, but for the slashing effect, I was looking more for a solution that allows curving.

  • I've managed to create a slashing mechanic but when I studied Fruit Ninja's, it seems like they created this curving polygon ish looking stroke that follows and trails behind your movement.

    Could you anyone give me advice or point me to the right direction to create something similar to this?

  • Need some help with the import process.

    I tried it with lucid's monster example, and just by dragging the scml file, Construct imports it perfectly, creating all the containers and events. When I tried mine, it just creates the scml file without importing the sprites.

    I tried to link it manually then but I got an error when I tried to run it.

    Lucid: Any updates on Spriter? I would love to use with the plugin for my current project. If not, there's gonna be a lot of workaround.

    Thanks!

  • Take a look at this thread. newt's solution is simple and elegant.

  • Well for mine case, when I redid the way the health system to update only once every few seconds later, compared to every tick, I noticed slight FPS gain. The worst however was with my infinite scrolling background, I couldn't get it to work on the ipad 1 or my old xperia.

    It seems like Every tick with any Sprites related movement will cause an issue.

    For appMobi, I tried exporting my tests as directcanvas enabled but it turns out black on both the Android devices I tested. It works without it but the performance is very bad. My friends who tested it on Nexus 7 and Note 2 said the performance was at best 20 to 30 ish with noticeable lags.

  • why is that? Is it something that will be fixed? Ludei's side?

  • Tested it with Cocoonjs, the performance is incredible! I managed to get a smoother fixed 17 FPS on the old machine.

    Thanks a lot for the help!

    On a side note, it seems Appmobi pales in comparison thus far. The directcanvas export didn't work for me. I haven't tested Phonegap though, but judging by what Cocoonjs did, I am happy to stick with it.

  • I tested it on a Xperia x10 which is pretty old, so I understand and expected the performance, but I was getting bad performance from nexus 7 and also samsung note 2 as well (had friends to test it).

    Probably because they tested it using the Android browser

  • Thanks Ashley for the tips! After numerous testing, it seems it's partly my fault as I have Every Tick command for a lot of stuffs. I managed to get more FPS out of my older Android after tweaking some stuffs to evaluated only when necessary.

  • Hi guys, the game I am prototyping runs fine on most PCs and the latest Iphone, but once it's tested on Android device, the performance hit becomes significant.

    Probably a very dump thing to ask, but using alot of Every tick is a bad idea for mobile games?

    I am trying to do an endless scrolling background and it seems like making it scroll all the time is a very bad idea?