Yung's Forum Posts

  • Just create a instance variable, maybe named Score. Then create an event

    • > Collision of BALL with certain area - Add 1 to Score

    You can even create a Family for the certain area, and each of them would have different scoring points that will add to score when collided.

    Hope that make sense

  • Hi guys, I have been working on a prototype for a top down shooter, tentatively named BURN for now. It was previously a collab with a friend but he is no longer able to work on and I decided to redo it with Construct 2.

    B.U.R.N - Play the game

    Instructions to Play.

    WASD/Arrow keys for movement

    Mouse to Aim

    Left click - For bullets

    Right click - for missiles. (longer delay)

    Spacebar - Bullet time!

    Please don't mind the graphics and the menu, it's a very rough WIP. Right now I am wondering if I should make it to a side view.

    I appreciate and thank you for your time, and feel free to leave any comments and critiques!

    Edit - It seems like I made a stupid mistake and posted at the wrong forum. Could the moderators please move it to "Your Creation"? Terribly sorry for this.

  • tulamide : Do you mentioned some of this workarounds that CC needs? I read some of the other threads and this issues are mentioned but I never get to find what they are specifically.

  • Try changing the first event from,

    Fluttershy -> Pin to Player (Position and Rotation)

    to

    Fluttershy -> Pin to Player (Position Only)

    Maybe this is what you want?

  • Keep up the good work! If its not too much, could you share with us a video of that in action?

  • Glad I could help. Mind you it's very rough but hope it shows the idea :D

  • odesign: here's a rough capx to illustrate my idea. Hope it helps.

  • One way of doing it that I know, is to have an invisible sprite that detects collision with the ceiling sprites. Once collision is detected, then it triggers "a Stick to ceiling " control group that overrides the usual movement.

    Hope that makes sense.

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  • You could try taking a look at this behaviour easytween by lunarray

  • Ahh, it works perfectly now! Much thanks!!

  • No apologies needed <img src="smileys/smiley2.gif" border="0" align="middle">, I'm already very happy there's such a great and easy plugin to use. Can't wrap my head around lerp at all.

    Well yeah in the older version, I was using Absolutes, with a temporary object as the target. The newer version allows a simpler event but there's this small popup that occurs every time I use the dash system.

    If you wish, you could give it a try. Arrow keys for movement and Spacebar to toggle Dash (it dashes one direction for now)

    New Dash, with weird pop up

  • I tested the first version and was able to create a dash system for my character easily (top down view). But after updating it to the latest, it seems to pop up a warning very quickly and close it before it could execute my actions.

    Otherwise, awesome behaviour!

  • Bump of thread, anyone has any solution for this?

  • LaDestitue, I don't understand, do you mean storing it in an xml or something? It would be great if those points can be stored externally and called.

    Do you have any leads into this?

  • Hi there guys! Is there anyway I could import an animation with image point tracked? Right now the location of let say "gun" image point changes every frame and I am doing it manually right now, which is fine, UNTIL there's a change in animation, which means I got to redo all of it.

    Can anyone shed some light into this?