[quote:mwjclctf]It's unlikely there will be shaders in the HTML5 canvas. However, further down the road, WebGL may become part of HTML5 - it's essentially OpenGL running in a browser - and that could support shaders. However, WebGL needs to be supported by Microsoft's Internet Explorer to be a viable platform, and it's not clear Microsoft will ever support it. So while a WebGL exporter would be a really interesting project, it's not worth the risk of spending time on it until Microsoft come up with an implementation - and even if they did, it wouldn't be surprising if it was some incompatible "WebDirectX" system, which would complicate the exporter! Anyways, Canvas is the one with universal upcoming support at the moment, which is why the HTML5 exports to that.
Ugh. UGH. I would give Microsoft the middle finger if they try any sort of crap like that, I swear. And yet, they're stupid enough to try something like that even though WebGL is already there.
Is WebGL something that could just be implemented by a third party like Flash or Shockwave?