In my Mario game, you have a normal jump and a spin jump, which are more or less the same thing with a different animation and a different button to activate it. When I first implemented that, I left it simply as when V (spin jump button) is pressed, Mario: Jump, with the normal jump handled by space. That's worked for me until I reworked the jumping to use jump sustain -- now, when you press V to spin jump, it won't sustain because you aren't holding down space.
There might be other ways to fix this, but my first thought was to have Jump activated by either space or V, but when I set it that way, neither one works. How should I handle this?
(I'd post a .cap but apparently people are having a lot of trouble opening it. Doesn't seem too important here anyways)