y2j's Forum Posts

  • thanks, but the problem I have still persists.

  • The space invaders don't fire randomly, well, they do except all at once when they do fire.

    System->every random(3) seconds, invader spawn fire object.

    Also, if possible, I want them to all move down one when one hits the edge, just like in the original version. I tried the "Pick All" system event but for some reason they all cling to the edge for some reason and get messed up.

    Thanks in advance for your help.

  • Thank you for your help.

    The movement itself kind of worked, with fewer enemies.

    To be less confusing, I'm simply making a space invaders game. And my goal is to make them move down their traditional way, and firing their traditional way too.

  • I'd like the enemy to be able to have 1/200 chance or something of firing

    And if the enemy hits the wall, I want the whole group to go down, not just one of them.

    How do I do this?

  • Is it possible to make multiple levels in Construct 2?

    If so I'd like to know how to make multiple levels.

  • When going to the next level, I'd like my character and variables (health, high score, etc) to enter the next level just as he left off when he exited the first level.

    How do I do this?

  • How do I make a high score table?

  • When the player is on the ladder, I disable the platform behavior.

    But when he gets off, there's a bit of a jerky movement, a resistance, sometimes.

    If player is overlapping the ladder, disable platform

    -If keyboard left arrow is down, sex x to player.x - 5.

  • And thanks for your help too.

  • worked, except he jumps a little too high when coming out of the water.

  • Yes, that is a lot better.   It finally worked.

    Thank you for your help. He can swim now.

  • I'll give this a try.

    ===

    This doesn't seem to be working, as I might be missing something still.

  • I tried adding "swimUpVector" to the player's variables

    then I added it to action: "Set Vector Y"

    and to that I put in: Player.Platform.VectorY + swimUpVector

    but then it told me that "swimUpVector" is still an unknown variable.

  • Thanks, but I don't quite understand yet.

    Add event: -- Add Action?

    Add sub events: ?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • How do I get the player to swim?

    Ability to jump in water, but not in mid air.