work3's Forum Posts

  • hi all, over the last few days, construct has started to throw out this message when i try and run a layout, it takes up to 10 attempts to get it working.

    can anyone assist?

    thanks as always.

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  • man, that perfect, my apologies for not checking properly before hand..

    thanks so much.

  • hi all (wow its been a long time since I last posted!)

    I wanted to ask if anyone could point me in the right direction with this small dilemma.

    I'm playing with a simple 2d top down shooter, i wanted to try making a continuous vertical laser beam that shot from the player ship at the bottom of the screen upwards.. one that would smoothly change height according to the targeted enemies Y position .

    I tried using a stream of bullets that when hitting an enemy created another object for me to get a distance between the player ship and the enemy for the laser length, but when the enemy changes height, the end of the lazer beam tends to jerk about vertically due to the bullet collision, because the enemies need the laser on them for a while before they die, the vertical juddering is quite visible..

    I cant use a stream of bullets to do the effect straight off, as the laser sprite has alpha fading on it, so any vertically overlapping bullet parts make the graphic look bad.

    would anyone be able to suggest a smoother way of doing a vertical laser that terminates at the top smoothly according to where the enemy is on the y axis? I hope i've made myself clear...

    as always, thanks so much!

    W3

  • sorry ash, that works wonderfully, I was responding to the previous poster..

    I think we may have posted our responses around the same moment

    Thankyou all

  • thanks, that seems to only affect one at a time though, if a larger object that covers more than one object overlaps them, only one is affected..

    my apologies if I came across as too specific..

  • I have a large grid of duplicate objects.

    I'd like to have each one have seperate collision.

    right now if I create a large grid of the same object, and then apply

    if mouse is over object then change opacity to 50

    if mouse is not over object then change opacity to 100

    each object is changed as I mouse over each one, but I have to move the mouse away from the entire group for them to change back to 100 opacity, i'd like each object to change individually..

    can anyone point me in the most sensible direction to achieve this?

    thanks as always..

  • aha, thanks!

  • if key "" is down set display angle to display angle +1 doesnt seem to do anything...

  • was curious if I could create a "board" with a grid, and have say some tiles in the grid that rotate to match the grid cell angle and position - what functions should I be looking at to achieve this??

  • i'm just playing with physics, and made a box out of 4 walls, the hotspots of the walls are set to the same place so that when I rotate them all counterclockwise or clockwise, the box rotates..

    I set a gravity'd ball and a sprite box within the box just to play with the behaviour, but the collision seems to break when I rotate, and also the objects stop as if theyve met a collision, but they are nowhere near - any hints n tips??

    thanks all

  • .. or an RTS object if you want complex paths

  • thankyou!!!

  • i have to take a break from my fun project and do some real work, and am using construct to build some basic prototypes to show a programmer some play mechanics.

    I want an object to follow the mouse, the object is 30x30, but want the object to constantly snap to a 30x30 grid..

    can anyone explain some math, or an efficient way to do this???

    Thanks as always

  • Surely you don't want to fake slowing down the more objects you have? That's one of the reasons to use TimeDelta in the first place... I'm sure the original question was about slow-motion effects or something!

    actually yes, it makes the hail of bullets easier to navigate.

    you'd have to play one of these games to see what they do..

  • to me it would make sense that it's just the one object, but does everyone else think so?

    anyone?

    at least I know what's happening now.