work3's Forum Posts

  • After a day of work , this seemingly non worrying condition has gotten worse.

    Previews will no longer run, and the same error message pops up.

    I tried exporting an EXE and that doesnt work either.

    I have a earlier saved version of the .cap that works ok, but after adding a few more functions, it craps out in the same way..

    <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very sad" />

  • seems like a blank game doesnt do this, i'll mail you .cap now

  • i'm getting the error message 'temp.exe has encountered a problem and needs to close. we are sorry for the inconvenience'

    every time i close a running layout by either calling a close within the app or just closing the app window.

    is anyone else experiencing this, or is it just me?

  • thanks ash, works fine !!

  • I'm trying to adjust an objects movement speed via an adjustable private variable, and just cant seem to perform this in one action.

    for example, I want the action to go :

    ALWAYS : set objectA Y coordinate to current objectA Y coordinate - private variable

    but I cant seem to get it right, is this possible??

    thanks

  • can anyone help me with getting a non-square object scaling uniformly?

    MMF allowed a scaling based on percentage to allow this, could anyone supply info or examples to achieve this in construct??

    thankyou, as always.

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  • ahaa! thanks guys! - basically the object that does "center view on me" pushes the camera to the right place?, once it's placed , I can use whichever means I need to get everything scrolling!

    thankyou so much guys!

    re: Mp3 - I thought there were legal issues regarding the use of it in commercial apps without a licence....

  • One plug - in i'd love to be able to use is that of spline pathing for sprites.

    the sprite follows a path and rotates according to the angle of the spline by the following 2 means :

    rotation by the application (hardware/software rotation)

    rotation by animation (object is drawn at varying angles)

    rotation by animation is necessary for things like isometric viewpoints as sprites have to be drawn isometrically and wouldnt look right if rotated by the application.

    the paths could be divisable by specific groups so that specific path based objects could be locked to scrolling layers, for example the difference between a tank and a helicopter, because say the tank could go under a bridge overlay, and the helicopter would fly over it.

    endpoints of the spline could be assigned to either destroy or stop the sprite.

    hopefully someone may deem this a worthy addition.

    thx all.

  • no, there is no zoom for the layout screen, and besides, zooming would make pixel alignment difficult.

  • no, that's jus an example, there would be a great many more different images, with overlays and underlays

  • ok, here's some images that explain whats up.

    http://pic16.picturetrail.com/VOL699/25 ... 152139.jpg

    http://pic16.picturetrail.com/VOL699/25 ... 152136.jpg

    i'm not scrolling the the background to match the player because the background is supposed to scroll independently..

    hope this makes things a bit clearer

  • I thought about this, but arranging them , then moving it back up prevents me from ever editing them again, should I choose to adjust something!

  • hi vinny, thnks for the layout tip, howver its still not really working

    say my window size (this is the size of the display at runtime, correct?) is 640x480

    i create a large object that is 640 wide and 1000 high

    then tell this object, every frame to move DOWN 1 pixel, to create a scrolling image that passes through the window.

    the 1st thing that is seen appears at the TOP of the layout area, I cant expand the layout UPWARDS to allow me to position more objects..

    i could always send you a small.cap so you can see for yourself..

    hope that explains the situation better

  • Hi all - Just started using construct, and am very impressed so far. Thanks so much for making such a cool app.

    I have a 3 questions regarding implementation and usage.

    1: SCROLLING BACKGROUNDS

    I'm trying to set up a large vertically scrolling background made up of large bitmap chunks, however , once I stack a few large images vertically, I cannot scroll the layout screen up to add more bitmap pieces above the others.

    It also seems the image size limitation is 2048 high, can this be changed?

    so, in short I was wondering if there was a way of either scrolling the layout screen to see everything, or wether there were any other ways of visually placing a complex map of large pieces together.

    2: DIRECTSOUND

    Can directsound play any other music formats than MP3?

    3: UNIFIED SCALING

    at present, you can only scale by sprites by pixel, not percentage, could anyone recommend a way or code example of scaling an object evenly in X and y?

    Thanks so much for your time.