i'm just playing with physics, and made a box out of 4 walls, the hotspots of the walls are set to the same place so that when I rotate them all counterclockwise or clockwise, the box rotates..
I set a gravity'd ball and a sprite box within the box just to play with the behaviour, but the collision seems to break when I rotate, and also the objects stop as if theyve met a collision, but they are nowhere near - any hints n tips??
thanks all