Wink's Forum Posts

  • Nice find mammoth. It didn't work for me either. Maybe it's because my game has minified script. I will try it with a non-minified script later when I have more time to play with it.

  • Yes, it works flawlessly on my win7 64bit laptop. No errors at all.

  • I'm happy to here you got it working marked one. Iv seen that error (0xc00000a5) quite a few times before. I am sure it has nothing to do with C2. A lot of people were getting it when windows 7 first came out, and every once in a while when you are installing, and uninstalling a lot of programs like C2. and others it can mess up your registry a little. But Iv always had luck fixing it with one of those to fixes I mentioned before, or a combination of both.

  • the marked one check if Google Chrome is set to work in compatibility mode. If yes, try to disable the option to run in compatibility mode. If no try setting it to run in compatibility mode.

    To change compatibility settings manually for a program, right-click the icon for the program, click Properties, and then click the Compatibility tab.

    Another idea you could try is:

    Go back to properties like before. Under the shortcut tab you will see Target. The line ends with chrome.exe so just add --in-process-plugins after that. So the line should look something like this:

    C:\Users\user\AppData\Local\Google\Chrome\Application\chrome.exe --in-process-plugins

  • I just added 10 different sub events successfully with no crashes. So yes it works for me too.

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  • My drivers are up-to-date, and I get the same flickers but I don't get a check failure. My C2 just stops functioning, and closes.

  • Hi Sheep

    I looked at your game again this weekend but I still haven't figured out a fix for it. Maybe you could go back to were your game was working with just one level, and try Kyatric's post about duplicating a layer then try to add your current score to it, and make it speed up so it is harder. O'ya and also add your new sprites to that level.

  • I personally love appMobi. I feel that there pricing is a very good deal for what you all get. Not to mention there support is impeccable just the other day I saw one of the appMobi guys here helping out answering a support question.

    I was so happy to read Ashley's blog post about Scirra, AppMobi and Spring-time roadmap. This is everything Iv been waiting for with playMobi coming out it is the perfect solution for making social real time games.

    I am looking forward to becoming an appMobi customer <img src="smileys/smiley4.gif" border="0" align="middle">

  • Same here

  • This should help you get it all installed:

    Tutorial- Getting Started

  • That's a cool game Sheep. <img src="smileys/smiley1.gif" border="0" align="middle" />

    Ya, trying to recreate a games mechanics when theirs no tutorial can be a bit of a challenge. I remember a couple months ago when I was trying to make a pong game. The only tutorial I found was for CC, and that was 2 player so it really didn't help. But after weeks of trying and searching these forums I found all the answers I was searching for hidden here and there, and sometimes in threads that had nothing to do with the game. lol

    I think your really close to finishing your game but some stuff in your game I really don't understand how it all works. I will take another look at it this weekend. Maybe if you just added a few layers and moved some stuff around it would be a little more easier to finish.

  • Sheep have you tried Ashley's Beginner's guide to Construct 2 yet?

    I cant begin to describe how beneficial this tutorial is to everyone new to C2. If I wouldn't have tried it when I was new to Construct 2 I probably would have become discouraged, and eventually gave up. I can tell your an artist so the whole programming concept is probably seeming a little overwhelming to you right now. That's the beauty of C2 it's all visual event based programming it really doesn't get any easier. If you haven't tried that tutorial you should really give it a try. You don't even have to use his sprites you could make your own art work to use instead. And from what Iv seen it is very good. Then you could just follow the tutorial change a few things as needed, and make it your own original game. Then with all your new skills finish your space invaders game. You don't have to listen to me though it's just an idea.

  • For some reason that I haven't figured out yet if you preview your game from different parts of your game it does different things. Just try previewing it from the Title tab once that seems to work for me.

  • Sheep did you start your game from your Title tab in C2? Because the aliens shoot for me after they re-spawn.

    I honestly don't know if I can get the score to stay the same after you clear a level, or make the aliens move faster each level, or add another row each level. Your style of game building is so different than mine. Honestly I don't understand how your game works. It took me hours of trial, and error just to get this far with it. I really don't think I could do all of that without completely rebuilding it from scratch. I would have used more than one layer.

    But if no one else is willing to help you I will have another look at your game latter this weekend when I have more time.

  • Hello Sheep

    I fixed your .capx. The reason it was doing that was because you had your alien, player, base, and enemy bullet set to destroy instead of invisible. I also had to set them to visible on start of layout so they would show when the game is restarted. I had to do a few more things to your game to get it to all work correctly but it took me so long to fix I forgot what I all did. Just compare your .capx form Kyatric to mine to see what I all changed.

    O'ya If you loos the game it will display all that stuff I fixed but if you kill all the enemies it will just automatically reset your score, and start from the beginning again. I didn't know if that is what you wanted or not so I left that part up to you. You could make it so that it keeps your last score, and gets harder every time you kill all the enemies, or you could just have it display the game over stuff after the first time.

    Anyway here is your .capx:

    .capx