Wink's Forum Posts

  • I use Camtasia but it's a little pricey. There are free alternatives out there though.

  • Very nice game filippileonardo, real professional. I really like the art style, and your web page. Did you make all the graphics? It must have taken forever.

    You should make a version for the scirra arcade that should be a featured game.

    Are you sure that's your first game? I wish I could make something that good. Keep building onto it. Awesome job. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Have you looked at PixelRebirth's tutorial? It's for CC but it might give you some ideas.

    A basic Puzzle example (Now it even swaps back!)

  • I just want to say I hardly ever get to this part of the forum anymore but I am so glad I did today.

    Your game was hilariously fun to play! <img src="smileys/smiley36.gif" border="0" align="middle" /> You made my day. <img src="smileys/smiley4.gif" border="0" align="middle" /> Very nicely done. <img src="smileys/smiley32.gif" border="0" align="middle" /> I hope you make more games like this in the future.

  • Hello sbakht

    Here is a pong game I made a while back:

    Pong.capx

    If your using the free version of C2 I don't know if you will be able to open it because I think I used 5 layers. If you cant just let me know, and I will try to mod it for you.

    This is not the only way to make a pong game but it is the easiest way I could find to with C2.

    I didn't comment the event sheet because I'm lazy, and it is pretty small. So if you have any questions about it just ask.

    This pong game comes with a AI (Artificial Intelligence). You can adjust the AI speed to make it easier, or harder to play by looking for were it says "lerp(Paddle_AI.Y, Puck.Y,0.05)", and changing the speed "0.05" to a higher or lower number. You can also adjust the ball speed, and acceleration in the layout properties window.

    Just look through the events sheet to see how you can set the ball to start at random angles to give your game a more real feel.

    I hope this helps.

  • You should PM Pode he has some professional experience with modding ipod's for business gaming environments.

  • I see. So are you trying to use the ipad's as separate monitors each hooked up to a main LAN preview computer, or do you have some funky script written to break the game into 1/3's?

    I'm really not sure how you could do that. It sounds a little over my head but good luck with it I'm sure someone here could figure out a way for it to work though.

  • R0J0hound made a slot machine .capx game last year. Here is a link to his post maybe it will help:

    Slot machine game post

  • Shardik talkinghead was working on a plugin for this using nowjs but he hasn't been here in a while so I don't know if he gave up or is just busy.

    You can read about it here:

    Multiplayer Demo in C2

    If you know php, and mysql you could probably make it by using the AJAX plugin in C2.

    Jayjay that looks cool it kind of reminds me of The Palace it was pretty popular back in the 90's.

  • I'm getting a similar problem but my game only freezes when I try to jump.

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  • Happy Birthday!

  • Bert This thread was from before C2 supported appMobi. We were then exporting our games as a html5 web site, and copying it over an appMobi new project file. The script we were referring to was a script that the appMobi XDK would prompt you to insert into your html.

    This is the script we were referring to:

    <!-- the line below is required for access to the appMobi JS library -->

    <script type="text/javascript" charset="utf-8" src="http://localhost:58888/_appMobi/appmobi.js"></script>

    <script type="text/javascript" language="javascript">

            // This event handler is fired once the AppMobi libraries are ready

            function onDeviceReady() {

                //use AppMobi viewport to handle device resolution differences if you want

                //AppMobi.display.useViewport(768,1024);

                //hide splash screen now that our app is ready to run

                AppMobi.device.hideSplashScreen();

            }

            //initial event handler to detect when appMobi is ready to roll

            document.addEventListener("appMobi.device.ready",onDeviceReady,false);

    </script>

    sunnysonic I haven't had time to try C2's new appMobi export yet but if your getting a blank screen with appMobi, and phonegap something must be wrong then. What is the file size of your game? I have heard some people are having problems with there games on mobile devises if there file sizes are to large.

    Here is a post I made a few days ago also read Ashley's post right below mine:

    http://www.scirra.com/forum/appmobi-or-phonegap_topic48389_post305398.html?KW=#305398

    That is all you should have to do to get it working. There is no need to remove scripts anymore.

  • I have showed this to at least 200 people now.

    Honestly, this can't get through... there's just no way.

    ~Sol

    I also feel very passionate about this. It will destroy all hope, dreams, and freedoms. This must be stopped at all costs.

    When your government shuts down the internet, shut down your government.

    [TUBE]U0KF5SSnfzg[/TUBE]

    [TUBE]Dy3zBZ4vI4E[/TUBE]

    [TUBE]1_9crIIoHaU[/TUBE]

  • Hello vidi

    The reason it looks perfect when you preview in LAN is because your game is not packaged yet, and it is running directly off of C2 in your devices browser. It is like having a personal server for your device so what you see on your computer you will see on your device. This is also why sound works so well when previewing in LAN.

    I think you will end up with the same result with phonegap as your getting with appMobi except you wont have sound.

    It is strange though how your game seems to repeat itself like that. Most people just get a white, or blank edge to the right side of there games.

    The only way I have found to fix this so far is to build your game to the exact screen size of each device. I know a lot of work but if you made a game like the ghost shooter game where your game is very large, and you didn't need a certain playing area to always be visible you wouldn't have this problem. I could be wrong on all of this but if there is another way no one is sharing there secret.

    Here is a post I made when I was trying to figure this all out maybe it will help:

    http://www.scirra.com/forum/who-check-my-game-on-mobile_topic47697_post300583.html?KW=#300583