Whiteclaws's Forum Posts

  • BluePhaze , Don't be sad , I'm learning C currently , game coming soon

  • Cell checking shouldn't result in a performance loss at all , on the worst case , the performance shouldn't go lower than the "brute force" approach .

    Could you give us a bit more details

  • That's fine and all , but my metal is more shiney than yours xD

  • You can use Webstorage

  • Here are some questions i've come up while using C2:

    1) How to make zooming right (without going through floor)?

    2) How to remove white stripes w/ tilemap bg w/ pixel rounding and point sampling? [solved, but not fully]

    3) Where the heck are ellipse tool and text tool? (In sprite editor)

    4) Can tilemap be "interactable"? (i.e. breaking tiles, colliding with specific tiles, etc.)

    5) Where's exe exporter? Bring it back. No, i don't like node-webgl one.

    That's nice...

    now get to the point

    Edit;

    2) + Telling us NodeWebkit is slow , that issue happens when you have old drivers , and that also may be the cause of you having bad performance , give us your rig , I want to laugh ...

    Seriously tho , go upgrade those old drivers of yours and test again , and try not to blame software for your hardware's problems

  • Top of my mind , you'll need a server , and your C2 app to send messages to other people using the websocket plugin , I saw a tutorial on building one no a long time ago , by SGCONFI

  • Well , making a game is not an easy task , and I don't think you might find a tutorial that might suit your needs at 100% , you'll need to scavenge for info around the tutorials sections ;

    Also, as said above , have a look to the template

  • Have a look at arrays , and the random() expression , the routine would be populating a 1-dimensionnal array with strings , and then picking a random expression from the array via ;

    Array.At(random(0, Array.Width - 1))

    Important ; Arrays start at 0 , and not one , but the width is 1-based that's why I put Array.Width - 1

  • That sounds pretty cool. Since my first game is aimed at PC, porting it to XB1 should be a no brainer. It seems like a good, easy way to make some more sales. :)

    I don't think it would be that easy , as microsoft isn't as indie-friendly as you think ... I don't think they would accept any game that easily

  • Some conditions can't be inverted because of some issues they could cause on the code , because logic says so ^^

    See the post below for more info

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  • Glad I could help ^^

  • I think it's a loop , and each of the eggs lerp to the egg that have it's ID as Egg.ID - 1 ...

    <img src="https://dl.dropboxusercontent.com/u/89532891/Everything/Images/Final.png" border="0" />

    Basically , it's a loop that runs every tick , the lastX/Y is first set to the Player's Position , and then , it lerps to lastX/Y and sets the position to this instance's position , to then re-lerp to it until it moves every egg ...

    It probably won't work , but yeh , I don't have much time to debug it ...

  • You won't learn if you avoid complicated stuff because you are a noob ?

    "

    You can't beat a hard game if you don't even start it up , unless you are a powerful wizard and in that case I want to be your pupil "

    • Whiteclaws 2013 , use it and I'll sue you

    Do you want Dynamic shadows , if so , you'll need to deal with math ...

    Otherwise , have a look at the many tutorials in the tutorials section !

  • This game is a joke for C2 WebGL accelerated-rendering beast rendering methods ... you guys underestimate C2 <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Could you have a look at the post I made on your "URGENT HELP PLZ" post ?

    I think it explains this , but basically , you need to set up your server and client-side to be able to send AND receive messages

    In C2 , checking for received messages is as easy as ;

    Websocket - On Message Received

    and sending is that easy too ;

    Websocket - Send text

    NOTE : You'll need to be connected to the server for this to work

    You'll need to code the server to be able to receive and send messages

    function onMessage ( uid , msg ) -- Called when a user sends a message

    -- uid(string): userid of user messaging server

    -- msg(string): message received

    sendTo ( uid, msg ) -- Send a message to a user by their uid

    -- uid(string): userid of who will receive msg

    -- msg(string): message to be sent

    Scribble Documentation (Clicky Clicky)