Whiteclaws's Forum Posts

  • So this is a revenue-share and not a paid job, if that is the case, please don't put paid in the title, you are misleading people

  • , yes, but said would be much simpler if post two's suggestions were a reality, I can see how C2 was geared to beginners from the beginning and was designed with that ideology, you could make any game with it, but limitations are imposed, CC was open source, I think, but C2 is paid, I can understand why it's closed source, but Ashley needs to give more love to extensibility

  • jayderyu is kinda right, C2 is just an API wrapped into a GUI (kinda...), it's not supposed to give a solution to everything in game programming, it's doing it's best to do so but you need to learn to get your hands dirty, C2 gives you the tools, but some of the tools you'll need to build them yourself and learn new stuff or you can buy 'em at Canadian Tires (Or at an asset store), all for your game's sake

    +999 for the assets store, Unity has one, and it's a blast, Ashley could always take a percentage of the sales for C2's development and everyone would be happy! Tom & Ashley what do you guys think ?

  • For arrays, I'm with Fimbul, I can't comprehend why they aren't a primitive, but looking at it on another angle, C2 is supposed to be easy to use for a beginner, but with arrays comes dynamic resizing, clearing, manipulations (pushing, popping and such) and those are all available via events (like doing a double-for loop for clearing) but that is not something you can gulp easily (double-forloops, ok, but pushing or popping, good luck), so yeah, it goes counter to the design of using C2 without any programming experience, +that would make C2 more of a written language too and that's not what it is (Even if I want CScript so badly )

    Anyways, nice list!

  • retrodude

    I actually learned Java/C# before transferring to C, I think C is better for me and for the world, it's (kinda) high-level and really complex while being concise and high performance-y, so yeah, not interested in Unity, but could always whip some projects if you want us to do some teamwork

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  • Lovely art !

    Went a long way since I last saw it <3

  • I think when he is teleported , the collision box of the player is in the ground , causing some undefined behavior , kinda like the same as if you were teleported in the ground , then physics would be all no way and something funky would happen, try moving the checkpoints around a bit to give some space for the player to respawn

  • Looking at it, shouldn't be that hard, just take the basic C2 platformer example, set the player's opacity to 0, and stick a Canvas to the player (Rojo's Canvas plugin), then you can edit each pixel of the player. For animations , you just paste the player's sprite on the canvas (I guess not something ez to do for a newbie), more on hiring, hire people that are active helpers on the community, you can look at their post history on their profile, forget about people only active on the help wanted jobs section

    I may make you an example if I have freetime (I kinda moved out from C2 to C\C++)

  • Hey there sved

  • Showing us a bit of your work would bring in more attention also ... CapybaraGames?

  • Congrats

  • Give it some time mate , bumping after 1 hour of waiting won't help much ;

    And moreso , Don't worry , there's plenty of mem' out there , just don't use high-res textures too much

  • ,

    It was a trap ! Look at his name , this guy is obviously a lure ...

  • That looks familiar ...

  • Probably not , but I'm no expert in the domain , Ashley , any input ?

    pixel perfick

    Edit : going to add one last link

    Oh and I have 5 years of Game programming experience(?) from which , only 1 of it is hardcoding (Java and C)