Whiteclaws's Forum Posts

  • Well, I don't how how hornet did it, but try it, I guess...

  • How about you debug a bit?

    Print DropRandom and Hurtables.DropProbability, I would bet you're not picking the right Hurtables

  • You should do the distance between the switch and the bottom divided by the distance between the top and the bottom, that should give you a number between 0 and 1 that you can then multiply by 100 to get the final opacity

  • pr0ph3t

    Well, no every swipe will be a perfect cut (dividing the fruit in the middle) you may cut the fruit at the 3/4, then you'd have 2 non-equal pieces

  • Kickstarter is overused, I've seen many decent projects fail, people have become more critique on the projects getting funded, you'd have to have something outstanding and eyecandy or past experience (working in the industry) to get funded

    Ask for feedback and build a fan base before going onto kickstarter, this step may tell you if your game is even worth it

  • No, you shouldn't care about performance, it should be as fast as native, these were concerns before but HTML5 is now getting more and more stable

    Unity got an HTML5 export, and other big engines are also considering HTML5

    and if you want desktop apps, you can export with NodeWebkit

    the people talking about C2 as bad are probably people who tried it for 5 mins in beta and judged it from that experience

    One last thing, C2 needs some big releases, it's not getting the attention it needs

  • This is a really complicated effect, I would not encourage you to go this far if you are a beginner but, Rojohound made an example on this with the canvas plugin

    ah, here it is

  • I wouldn't call it an AI, it's just movement on a predefined pattern

    The way they did it back in the days would be via interpolating on predefined 2D points stored in a lookup table (Interpolating was really expensive, so they probably just store every pixel to move to in the pattern)

  • TheBuob

    Depends, If you are using behaviors, you can create an object (No Texture, or set it invisible while ingame) place it where you want the player to not go and give it the Solid Behavior

    Should be covered in the tutorial

  • Oooo, Arima's on a new roll

    What happened to the Gold Chase?

  • Coding in C2 is no different from coding with programming languages, just think of events as skinned lines of code, thus it wouldn't be much hard implementing an algorithm online, here, I found you one

  • 4GB is not all yours, other apps use that mem too, When you don't have memory left, your app crashes, also, before drawing, all textures that has to be drawn are put on your vram, I don't know if C2 puts the textures on the vram only before drawing or on the start of the layout, I'd bet it would be the first one

    Edit: Holy sh*t? 2048*2048, that's way too much, I'd just downscale that, and apply a slight blur or something that would smooth it up via webgl

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  • Change the number to the max fall height and yes

  • You could make an instance variable, called falling for your platform object

    Then

    While falling - Add 1 to falling

    On land - if(falling < number) Set falling to 0

    • Else - kill ...
  • , this game was made a long time ago I thin even before C2 , but no news from it lately, fear it died