WAFFLE OF WAR's Forum Posts

  • The work will be volunteer, but I hope that doesn't deter anyone away. I just need a guy with a running, falling... general plat-former animations on him, but he's carrying a guy. I'd like to maybe switch guns, but at least a default gun would be nice. Pistol, rifle... anything really.

    I'm not asking for great detail, but I'm not really asking for a stick man either. Any help this would be much appreciated.

  • Are you useing the most recent beta version? If so, I've encountered similar problems with a button that wouldn't show even though there wasn't any code for it yet... kind of hard to explain, but if I've learned anything about C2, it's that theres a hundred different ways to do something. My guess is that it's a bug, and try to downgrade to the latest stable version if you don't already have that.

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  • I ended up trying out a physics distance joint, but it needs some tweaking. Thanks for all the replies!

  • There's a system expression called FPS that returns the current frame rate. All you need to do is add a text object and every tick set the object's text to the FPS expression.

    Hope that helps.wow, can't believe I missed that... thanks man.

  • I've searched the forums and haven't uncovered the secrets of implementing as FPS display in my game. Just a little text that will tell the player how many frames per second they're getting. Any idea on how this could be done, or its limitations?

  • If you are using Physics behaviors for everything, make sure the mass of the bullet is higher than the asteroids.

    The bullet doesn't have the physics behavior, only the asteroid.

  • I need a space station, nothing fancy; just a circular space station with some depth. That's my main priority right now, but if you could maybe style some buttons for me, that'd be amazing. Thank you.

  • I want my asteroids to get knocked back slightly when a bullet hits the and I already set the physics but it won't work. I tried it with asteroid on collision with bullet and I tried it the other way around and nothing seems to be working. How do I get this to work?

  • Thanks man, that did the trick.

  • For what it's worth, the newest version of C2 comes with a Turret behavior. I haven't had a chance to check it out, but it may (or may not) be of use to you. Good luck.

    If you want to control both tanks, but only one at a time name one 'tank1' and 'tank2' then just have all the code for tank2, or one, disabled until the tank is clicked on. Pretty sure that's possible, but remember to disable the other tak or you'll facepalm...

  • dl.dropbox.com/u/36472942/construct/forumhelp/Blinking_Text.capx.Is there anyway to get it to dim, but never fully go out and keep "blinking" like that? I was thinking a constant change in opacity but that would be a lot of code. So it would dim, then it would turn fully back on again and dim and just keep doing that until the player died? Thanks man.

  • If you have you text off screen to the left then give it the bullet behavior, by default I think it will just scroll across the screen but you can't control it. You could say every tick set it's position to current position+X then maybe add a wait and repeat. Something like that may work.

  • I'm trying to get some text to blink in a slow, steady blink without actually disappearing. I tried the while loop, and said that if the players health is greater than 0, keep the text blinking, but all I get is an error as the while loop never closes. I'm not sure how to do this and have already searched the manual. Any thoughts on how to go about this? Maybe a Boolean? Not sure.

  • I recently retweeted t.co/kBWQj24w about UID design.

    I hope it's close enough to the infos you're seeking.

    An interesting, quite inspirational read.

    Thanks man, great great help.

  • Every game has it's own version of a HUD. What do you like to see in a HUD? Ya, score, health, maybe even the level... but do you prefer a visual interpretation, i.e a health bar, or a number type of thing that displays your health in points? What should a HUD display?