I've searched the forums and haven't uncovered the secrets of implementing as FPS display in my game. Just a little text that will tell the player how many frames per second they're getting. Any idea on how this could be done, or its limitations?
There's a system expression called FPS that returns the current frame rate. All you need to do is add a text object and every tick set the object's text to the FPS expression.
Hope that helps.
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There's a system expression called FPS that returns the current frame rate. All you need to do is add a text object and every tick set the object's text to the FPS expression. Hope that helps.wow, can't believe I missed that... thanks man.
Hope that helps.wow, can't believe I missed that... thanks man.